
Tick
Super RareWin Rate
69.4%
Pick Rate
1.0%
Total Battles
4,751
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (69.4%)
Colt
Bull
Shelly
Dynamike
Rico⚠️ Worse matchups
Δ vs base WR (69.4%)
Bolt
Moe
Nori
Hank
SandyWho is Tick
Tick is a Super Rare-rarity brawler of class Artillery. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Tick has shown up in 4,751 battles with a global win rate of 69.4% and a pick rate of 1.0%. That pick rate is the share of matches where a top-PRO player chose Tick out of every available brawler, so it works as a thermometer for how meta they are right now.
Tick falls into the Super Rares, an intermediate band where the roster starts to specialize for real. The upgrade investment is a notch higher than lower rarities, but the kits usually carry a clear identity: defined draft roles, specific synergies with certain modes and a skill ceiling high enough for a PRO to put real distance between themselves and a new account piloting the same brawler.
Best maps for Tick
The best map for Tick is Deathcap Trap in Gem Grab, with a Bayesian-adjusted win rate of 74.4% over 56 battles. That puts them above their class average in this mode, so it's worth picking Tick when that rotation is live. A strong run on Deathcap Trap usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Tick's performance is highly map-dependent: there are 27.4 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Tick also performs well on Belle's Rock (Knockout) with a 73.5% win rate, only 0.9 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Tick holds a 73.1% win rate on Grass Knot (Brawl Ball) over 37 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Tick also struggles on Bottom Two, where their win rate sits at 47.6%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, On a Roll (Gem Grab) drops Tick's win rate to 47.1%. That's the bottom tail of a 27.4-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Tick clearly dominates the matchup against Colt: across the 423 recorded battles for that pairing, their win rate climbs to 76.8%. If you spot Colt on the enemy team in draft, that lane is an edge for Tick — seek the duel out rather than avoid it.
Their second-best matchup is against Bull, where Tick holds a 75.1% win rate over 271 battles. Two strong favorable counters like these give Tick real value as a targeted pick against comps that lean on those two brawlers.
Where Tick has a clear disadvantage is against Bolt: their win rate drops to 45.4% across the 208 battles recorded for that matchup. If Bolt shows up on the enemy team, consider not picking Tick or changing the game plan to avoid the shared lane, because Bolt wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Tick the samples range from 31 to 423 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Tick
This section lists the matchups where Tick performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Tick, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Bolt | 45.4% | 208 |
Moe | 52.5% | 31 |
Nori | 53.6% | 67 |
Hank | 53.7% | 52 |
Sandy | 54.2% | 42 |
| Brawler | WR | Battles |
|---|---|---|
Colt | 76.8% | 423 |
Bull | 75.1% | 271 |
Shelly | 74.6% | 139 |
Dynamike | 74.4% | 275 |
Rico | 74.3% | 328 |
Star Powers, gadgets and hypercharge
To get the most out of Tick in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Tick is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Tick performs best in Knockout, with a 71.1% win rate over 1,760 battles — the mode with the most recorded sample for this brawler. That makes Knockout the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Tick should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
In the last 7 days, Tick's win rate has held essentially flat compared to the previous 7. A swing under 1 percentage point we treat as stable because it fits within the natural sampling noise, so the meta hasn't shifted meaningfully for this brawler.
Every percentage on the Tick page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Tick
What is the best map for Tick?
The best map for Tick is Deathcap Trap in Gem Grab, where they hit a Bayesian-adjusted win rate of 74.4% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Tick perform best in?
The mode where Tick performs best is Knockout, with a 71.1% win rate over 1,760 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Tick's worst counter?
The toughest matchup for Tick is Bolt: their win rate drops to 45.4% in that pairing. If you see Bolt on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Tick’s counters list?
Over the last 7 days, Tick's win rate held essentially flat, with a swing under 1.0 percentage points versus the previous week. The trend is recomputed every six hours from professional players' battles, so it reflects the most recent state of the meta for this brawler.
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