
TICK
Super RareWin Rate
65.8%
from 1,257 battles · 30 days
Pick Rate
1.0%
Total Battles
4,797
Trending
Rising
Discounted strength
33.3%
Rank 102 of 107 by strength
6,951 duels
Best Maps
Better matchups
Δ vs base WR (65.8%)
Bars scaled to ±17.0 pp from the base WR.
Crow+17.0 pp
Edgar+13.7 pp
Emz+10.6 pp
Nori+10.3 pp
Spike+9.4 ppWorse matchups
Δ vs base WR (65.8%)
Bars scaled to ±17.0 pp from the base WR.
Gus-8.2 pp
Amber-8.2 pp
Bull-5.5 pp
Shade-5.2 pp
Bo-4.6 ppWho is TICK
TICK is a brawler of Super Rare rarity, class Artillery. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 30-day window, TICK has shown up in 1,257 battles with a global win rate of 65.8%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.
Across the full 90 days, TICK has a pick rate of 1.0%. That pick rate is the share of matches where a top-PRO player chose TICK out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.
Across the full roster, TICK's trend is among the strongest: their win rate is climbing faster than 88% of brawlers with a measurable trend this week. When a brawler rises this fast it's usually because maps or modes rotated in where their kit fits better than average.
The two figures for TICK tell different things. The observed win rate, 65.8%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 33.3%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.
By discounted strength, TICK takes rank 102 of 107, in the bottom third of the roster. Its observed win rate leans in part on the opponents it happened to face, so read it together with the specific map and mode.
TICK falls into the Super Rares, an intermediate band where the roster starts to specialize for real. The upgrade investment is a notch higher than lower rarities, but the kits usually carry a clear identity: defined draft roles, specific synergies with certain modes and a skill ceiling high enough for a PRO to put real distance between themselves and a new account piloting the same brawler.
As Artillery, the projectile arcs over walls, so the job is to make ground unusable rather than to win duels. Damage lands where the enemy is forced to stand — on the objective, in a choke, behind the cover that would otherwise be safe — which is why the class decides matches without ever holding the front line. Closed maps with tight lanes are the natural niche; open ground removes the walls that make the arc worth anything, and any brawler that closes the distance wins the exchange outright.
Best maps for TICK
The best map for TICK is Grass Knot in Brawl Ball, with a Bayesian-adjusted win rate of 80.0% over 53 battles. That puts them above their class average in this mode, so it's worth picking TICK when that rotation is live. A strong run on Grass Knot usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
TICK's performance is highly map-dependent: there are 20.5 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, TICK also performs well on Leaping Dogs (Knockout) with a 79.7% win rate, only 0.3 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, TICK holds a 76.8% win rate on Slippery Showdown (Brawl Hockey) over 63 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, TICK also struggles on Afterparty, where their win rate sits at 59.7%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Triple-Double (Basket Brawl) drops TICK's win rate to 59.5%. That's the bottom tail of a 20.5-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
TICK clearly dominates the matchup against CROW: across the 55 recorded battles for that pairing, their win rate climbs to 82.8%. If you spot CROW on the enemy team in draft, that lane is an edge for TICK — seek the duel out rather than avoid it.
Their second-best matchup is against EDGAR, where TICK holds a 79.5% win rate over 168 battles. Two strong favorable counters like these give TICK real value as a targeted pick against comps that lean on those two brawlers.
Where TICK has a clear disadvantage is against GUS: their win rate drops to 57.6% across the 146 battles recorded for that matchup. If GUS shows up on the enemy team, consider not picking TICK or changing the game plan to avoid the shared lane, because GUS wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for TICK the samples range from 31 to 168 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for TICK
This section lists the matchups where TICK performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs TICK, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
GUS | 57.6% | 146 |
AMBER | 57.6% | 54 |
BULL | 60.3% | 37 |
SHADE | 60.7% | 91 |
BO | 61.2% | 36 |
| Brawler | WR | Battles |
|---|---|---|
CROW | 82.8% | 55 |
EDGAR | 79.5% | 168 |
EMZ | 76.5% | 49 |
NORI | 76.1% | 31 |
SPIKE | 75.3% | 37 |
Star Powers, Gadgets and Hypercharge
To get the most out of TICK in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for TICK is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, TICK performs best in Knockout, with a 69.1% win rate over 1,688 battles — the mode with the most recorded sample for this brawler. That makes Knockout the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for TICK should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, TICK's win rate moved from 64.0% to 71.6%, a climb of +7.6 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in TICK's favor, usually from a rotation of maps or modes where they perform better.
Compared with the rest of the roster, that move puts TICK climbing faster than 88% of brawlers with a measurable trend this week — they're at the top end of the risers. When a brawler lands in that band it's often a good moment to invest in their upgrades before a possible nerf arrives.
Every percentage on the TICK page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about TICK
What is the best map for TICK?
The best map for TICK is Grass Knot in Brawl Ball, where they hit a Bayesian-adjusted win rate of 80.0% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does TICK perform best in?
The mode where TICK performs best is Knockout, with a 69.1% win rate over 1,688 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is TICK's worst counter?
The toughest matchup for TICK is GUS: their win rate drops to 57.6% in that pairing. If you see GUS on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read TICK’s counters list?
There are two lists. The counters one holds the brawlers TICK performs worst against, toughest matchup first; the other one holds those it beats, and CROW tops it today with a 82.8% win rate for TICK. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.
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