
TICK
Super RareWho is TICK
TICK is a Super Rare-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.
Over a 14-day window, TICK has appeared in 4,279 battles with a global win rate of 71.9% and a pick rate of 0.7%. That pick rate is the fraction of matches in which some top-PRO player chose TICK out of all available brawlers, so it works as a thermometer for how meta they are right now.
TICK falls into the Super Rares, an intermediate band where the roster starts to specialize for real. The upgrade investment is a notch higher than lower rarities, but the kits usually carry a clear identity: defined draft roles, specific synergies with certain modes and a skill ceiling high enough for a PRO to put real distance between themselves and a new account piloting the same brawler.
Win Rate
71.9%
Pick Rate
0.7%
Total Battles
4,279
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (71.9%)
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#16000001⚠️ Worse matchups
Δ vs base WR (71.9%)
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#16000010Best maps for TICK
The best map for TICK is Goldarm Gulch in Knockout, with a Bayesian-smoothed win rate of 76.7%. That puts them above their class average in this mode, so it's worth picking TICK when that rotation is live. A strong showing on Goldarm Gulch usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.
As the second-best option, TICK also performs well on Flowing Springs (Knockout) with a 76.0% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.
On the opposite end, Picturesque (Gem Grab) drops TICK's win rate to 45.5%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.
Counters and matchups
TICK loses systematically to RICO: across the 339 battles recorded for that matchup, their win rate drops to 82.7%. If you see RICO on the enemy team during draft, consider not picking TICK or adjusting the game plan to avoid sharing a lane.
In the opposite matchup, TICK struggles against NITA too: across 28 battles, TICK's win rate stays low, around 55.2%, indicating that NITA deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.
Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.
Star Powers, gadgets and hypercharge
To get the most out of TICK in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for TICK is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
Beyond the immediate meta, the upgrade path for TICK should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
In the last 7 days, TICK's global win rate has dropped −3.9 points compared to the previous 7. The decline is computed over a 14-day window with a minimum sample in each half, so it isn't noise: the meta is moving against TICK, usually because of a rotation or because a counter is rising.
The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.
Every percentage on the TICK page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
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