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DYNAMIKE

DYNAMIKE

Super Rare
Star PowersDYNA-JUMPDEMOLITION
GadgetsFIDGET SPINNERSATCHEL CHARGE
HyperchargeBOOMER

Win Rate

60.6%

from 1,151 battles · 30 days

Pick Rate

0.8%

Total Battles

3,700

Trending

Falling

Discounted strength

33.6%

Rank 100 of 107 by strength

4,670 duels

Best Maps

HeistJedna
75.2%61 battles
Brawl BallGrass Knot
74.5%43 battles
Brawl BallNutmeg
74.0%49 battles
Brawl BallSinged Earth
73.9%175 battles
Brawl BallBustling Business
73.1%80 battles

Better matchups

Δ vs base WR (60.6%)

Bars scaled to ±15.3 pp from the base WR.

FrankFrank+15.3 pp
ShellyShelly+15.0 pp
FangFang+12.1 pp
CrowCrow+11.0 pp
SpikeSpike+10.2 pp

Worse matchups

Δ vs base WR (60.6%)

Bars scaled to ±15.3 pp from the base WR.

AmberAmber-10.1 pp
ShadeShade-10.1 pp
GusGus-6.8 pp
El PrimoEl Primo-4.0 pp
MinaMina-0.9 pp

Who is DYNAMIKE

DYNAMIKE is a brawler of Super Rare rarity, class Artillery. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, DYNAMIKE has shown up in 1,151 battles with a global win rate of 60.6%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, DYNAMIKE has a pick rate of 0.8%. That pick rate is the share of matches where a top-PRO player chose DYNAMIKE out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

The two figures for DYNAMIKE tell different things. The observed win rate, 60.6%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 33.6%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

By discounted strength, DYNAMIKE takes rank 100 of 107, in the bottom third of the roster. Its observed win rate leans in part on the opponents it happened to face, so read it together with the specific map and mode.

DYNAMIKE falls into the Super Rares, an intermediate band where the roster starts to specialize for real. The upgrade investment is a notch higher than lower rarities, but the kits usually carry a clear identity: defined draft roles, specific synergies with certain modes and a skill ceiling high enough for a PRO to put real distance between themselves and a new account piloting the same brawler.

As Artillery, the projectile arcs over walls, so the job is to make ground unusable rather than to win duels. Damage lands where the enemy is forced to stand — on the objective, in a choke, behind the cover that would otherwise be safe — which is why the class decides matches without ever holding the front line. Closed maps with tight lanes are the natural niche; open ground removes the walls that make the arc worth anything, and any brawler that closes the distance wins the exchange outright.

Best maps for DYNAMIKE

The best map for DYNAMIKE is Jedna in Heist, with a Bayesian-adjusted win rate of 75.2% over 61 battles. That puts them above their class average in this mode, so it's worth picking DYNAMIKE when that rotation is live. A strong run on Jedna usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

DYNAMIKE's performance is highly map-dependent: there are 23.0 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, DYNAMIKE also performs well on Grass Knot (Brawl Ball) with a 74.5% win rate, only 0.6 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, DYNAMIKE holds a 74.0% win rate on Nutmeg (Brawl Ball) over 49 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, DYNAMIKE also struggles on Triple-Double, where their win rate sits at 57.0%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Playmaker (Hot Zone) drops DYNAMIKE's win rate to 52.2%. That's the bottom tail of a 23.0-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

DYNAMIKE clearly dominates the matchup against FRANK: across the 51 recorded battles for that pairing, their win rate climbs to 75.8%. If you spot FRANK on the enemy team in draft, that lane is an edge for DYNAMIKE — seek the duel out rather than avoid it.

Their second-best matchup is against SHELLY, where DYNAMIKE holds a 75.6% win rate over 42 battles. Two strong favorable counters like these give DYNAMIKE real value as a targeted pick against comps that lean on those two brawlers.

Where DYNAMIKE has a clear disadvantage is against AMBER: their win rate drops to 50.5% across the 60 battles recorded for that matchup. If AMBER shows up on the enemy team, consider not picking DYNAMIKE or changing the game plan to avoid the shared lane, because AMBER wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for DYNAMIKE the samples range from 31 to 161 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for DYNAMIKE

This section lists the matchups where DYNAMIKE performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs DYNAMIKE, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
AMBERAMBER
50.5%60
SHADESHADE
50.5%161
GUSGUS
53.8%99
EL PRIMOEL PRIMO
56.5%114
MINAMINA
59.7%31
Dominates
BrawlerWRBattles
FRANKFRANK
75.8%51
SHELLYSHELLY
75.6%42
FANGFANG
72.7%49
CROWCROW
71.6%46
SPIKESPIKE
70.8%37

Star Powers, Gadgets and Hypercharge

To get the most out of DYNAMIKE in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for DYNAMIKE is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, DYNAMIKE performs best in Brawl Ball, with a 66.1% win rate over 1,861 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for DYNAMIKE should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, DYNAMIKE's win rate dropped from 63.5% to 60.8%, a fall of −2.6 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against DYNAMIKE, usually from a rotation of maps or a rising counter.

Every percentage on the DYNAMIKE page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about DYNAMIKE

What is the best map for DYNAMIKE?

The best map for DYNAMIKE is Jedna in Heist, where they hit a Bayesian-adjusted win rate of 75.2% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does DYNAMIKE perform best in?

The mode where DYNAMIKE performs best is Brawl Ball, with a 66.1% win rate over 1,861 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is DYNAMIKE's worst counter?

The toughest matchup for DYNAMIKE is AMBER: their win rate drops to 50.5% in that pairing. If you see AMBER on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read DYNAMIKE’s counters list?

There are two lists. The counters one holds the brawlers DYNAMIKE performs worst against, toughest matchup first; the other one holds those it beats, and FRANK tops it today with a 75.8% win rate for DYNAMIKE. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

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