Map index
In Brawl Stars the map decides as much as the brawler. The same character can sit around a 60% win rate on a closed map and drop below 45% on an open one in the same mode, without a single stat in its kit changing. This page gathers every 3v3 map we have enough sample on and takes you to each one's page, where the full brawler ranking sits with its real win rate.
Gem Grab · 15 maps
- ATLAS1,347 battles
- Deathcap Trap1,310 battles
- Hard Rock Mine1,245 battles
- Double Swoosh903 battles
- Undermine789 battles
- Gem Fort775 battles
- Whisper Vale743 battles
- Open Space592 battles
- Snake Pit470 battles
- Let Me Dance464 battles
- Picturesque455 battles
- On a Roll366 battles
- Local Restaurants325 battles
- Ancestral Roots285 battles
- Bottom Two169 battles
Heist · 6 maps
Bounty · 8 maps
Brawl Ball · 14 maps
- Sneaky Fields3,716 battles
- Pinhole Punt3,254 battles
- Beach Ball2,728 battles
- Bustling Business2,707 battles
- Pinball Dreams2,605 battles
- Nutmeg2,458 battles
- Super Beach2,268 battles
- Deadlock2,254 battles
- Triple Dribble2,136 battles
- Grass Knot2,085 battles
- Backyard Bowl2,066 battles
- Match 11235813211,387 battles
- Spiraling Out1,191 battles
- Sunny Soccer1,104 battles
Hot Zone · 9 maps
Knockout · 15 maps
- Konnakol2,712 battles
- Out in the Open1,722 battles
- Opening Move1,340 battles
- Think Ahead1,272 battles
- Please Remain Standing1,194 battles
- Streets with No Name1,169 battles
- New Perspective1,136 battles
- Double Decker1,106 battles
- Belle's Rock1,085 battles
- Leaping Dogs1,019 battles
- Jungle Top988 battles
- Goldarm Gulch907 battles
- Chivalry832 battles
- Crab Claws731 battles
- Healthy Middle Ground480 battles
Brawl Hockey · 8 maps
Basket Brawl · 4 maps
How to read this indexHide the explanation
Every map on this list is here because it has a minimum number of battles recorded within the last 14 days. That floor is not cosmetic: below it, Bayesian smoothing pushes every percentage toward 50% and the ranking stops telling a good pick apart from a mediocre one. We would rather publish fewer maps and have the ones we do publish carry a number that means something.
Maps rotate in and out of the official rotation every few days, but their page does not disappear when they leave: the last 14 days of history is still the best reference available the day the map comes back. That is why these pages are stable, while the picks page, which only shows the live rotation, changes daily.
The number next to each map is the amount of aggregated battles backing it. The higher it is, the sharper that map's ranking: on the most played maps the order of the top ten brawlers holds steady from week to week, while on the thinner ones it is worth checking how many battles each row has before trusting the decimal.
If you are looking for what to pick right now, the daily picks page is more direct: it filters the active rotation and gives you the top of every map in play. This index is for the other job, preparation: studying a map before it comes back, understanding why a brawler that works for you in one mode sinks in another, or comparing two maps from the same mode.
How we calculate this data