Best brawlers for In Demand in Brawl Ball
2,175 battles aggregated over the last 14 days · 100 brawlers seen on the map

Brawler ranking on In Demand
Bayesian-adjusted win rate. The points column compares each brawler against itself on the rest of the Brawl Ball maps.
+34 brawlers without enough sample to enter the ranking.
What the data says about In Demand
In Demand is one of the Brawl Ball maps with the most recorded battles in our sample: 2,175 high-level games over the last 14 days, with 100 different brawlers seen on it. This page ranks those brawlers by their real win rate on this specific map, not by their average performance across the game, which is the figure that usually leads to bad picks.
The 2,175 battles in the 14-day window spread that sample across 100 brawlers, so the top of the ranking is backed by dozens of games each rather than by a handful of isolated cases. Every row shows its own count so you can judge how reliable the figure is without leaving the page.
The best picks on this map
The best brawler on In Demand is WENDY, with a 82.8% win rate across 43 battles recorded on this map. It is the first option to consider when this rotation comes around, and also the pick most worth banning or countering if the enemy team gets there first.
What is interesting about WENDY here is not the absolute number but the gap: across the rest of the Brawl Ball maps it sits at 80%, so In Demand adds 2.8 percentage points. That jump is the sign that the map specifically favours its kit, not that it is a strong brawler in general.
The second option is TARA, with 81.4% across 27 battles, 1.4 points behind the leader. When the distance between the first and second pick is that short, the choice depends more on the enemy composition and on the rest of your team than on the map itself.
DRACO closes the podium at 81.2%. Having three clear options instead of just one makes In Demand a comfortable map to draft on: if the first one gets banned, you are not left without a plan.
The most picked brawler on In Demand is not necessarily the best: it is AMBER, present in 111 battles, 5.1% of every game recorded on the map. The distance between what is most picked and what actually works is usually where the edge is, because most players repeat a pick out of habit rather than out of data.
In Demand is a polarised map: there are 25.7 percentage points between the best and the worst brawler in the ranking. On a map like this the draft matters more than mechanics, and bringing a pick from the bottom of the table is giving away an advantage before the game starts.
Brawlers that perform worse on In Demand
The worst record on the map belongs to SURGE, who stays at a 57.1% win rate across 25 battles on In Demand. It is not a bad brawler: this ground neutralises what it usually excels at, so there are better options almost every time.
Just above it comes MINA at 57.4%, so it is worth keeping on the radar too before confirming your pick.
These bottom placements are as useful as the top ones: knowing what not to bring to In Demand avoids more losses than nailing the best pick, especially in Brawl Ball, where a bad selection is paid for across the whole game and not just in the first fight.
How Brawl Ball is played
In Brawl Ball the win goes to whoever scores two goals, and that makes control of the central lane and the ability to clear it the two decisive skills. Brawlers that push, shove or lock down perform above their average, while those with sustained damage and no control fall behind. That is the lens for reading the In Demand ranking.
In Demand rotates in and out of the official Brawl Ball rotation every few days. This page does not depend on it being active right now: the ranking is computed over recent history, so it remains the best reference available the day the map shows up again.
Every percentage comes from real high-level battles sampled continuously, aggregated over a rolling 14-day window and adjusted with Bayesian smoothing. That adjustment avoids the classic false positive: a brawler with three games and three wins does not show up at 100%, but close to the average, until it builds up the sample to back it.
If you want to compare In Demand with the rest of the Brawl Ball maps, the links are at the bottom of the page. And if what you are after is what to pick in today's rotation, the picks page filters the maps that are active right now.
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