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BrawlVision
HANK

HANK

Epic
Star PowersIT'S GONNA BLOWTAKE COVER!
GadgetsWATER BALLOONSBARRICADE
HyperchargeHOMING FISH-ILES

Win Rate

72.7%

from 992 battles · 30 days

Pick Rate

0.7%

Total Battles

3,176

Trending

Rising

Discounted strength

54.8%

Rank 34 of 107 by strength

1,719 duels

Best Maps

Brawl BallGrass Knot
83.6%108 battles
Brawl BallTriple Dribble
82.6%134 battles
Brawl BallDeadlock
80.9%57 battles
KnockoutBelle's Rock
80.7%97 battles
Brawl BallIn Demand
80.2%74 battles

Better matchups

Δ vs base WR (72.7%)

Bars scaled to ±9.5 pp from the base WR.

TickTick+8.3 pp
EdgarEdgar+8.3 pp
KenjiKenji+8.0 pp
SurgeSurge+6.3 pp
MortisMortis+6.2 pp

Worse matchups

Δ vs base WR (72.7%)

Bars scaled to ±9.5 pp from the base WR.

AmberAmber-9.5 pp
GusGus-7.4 pp
ColetteColette-5.5 pp
ShadeShade-5.4 pp
EmzEmz-5.2 pp

Who is HANK

HANK is a brawler of Epic rarity, class Tank. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, HANK has shown up in 992 battles with a global win rate of 72.7%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, HANK has a pick rate of 0.7%. That pick rate is the share of matches where a top-PRO player chose HANK out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

The two figures for HANK tell different things. The observed win rate, 72.7%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 54.8%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

By discounted strength, HANK takes rank 34 of 107, inside the top third of the roster. Its observed win rate also holds up against the opponents that suit it worst.

HANK is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Starr Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.

As a Tank, the job is to absorb damage, create space and start favorable close-range fights. The tank is usually the first to commit to the mode objective, soaking enemy supers so the rest of the team can position without taking them. Defensive gears tend to outperform offensive ones, and matchups against throwers or snipers dictate when and where it's safe to commit the super.

Best maps for HANK

The best map for HANK is Grass Knot in Brawl Ball, with a Bayesian-adjusted win rate of 83.6% over 108 battles. That puts them above their class average in this mode, so it's worth picking HANK when that rotation is live. A strong run on Grass Knot usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

HANK's performance is highly map-dependent: there are 21.2 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, HANK also performs well on Triple Dribble (Brawl Ball) with a 82.6% win rate, only 1.1 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, HANK holds a 80.9% win rate on Deadlock (Brawl Ball) over 57 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, HANK also struggles on Konnakol, where their win rate sits at 64.4%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Quintillion (Heist) drops HANK's win rate to 62.4%. That's the bottom tail of a 21.2-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

HANK clearly dominates the matchup against TICK: across the 84 recorded battles for that pairing, their win rate climbs to 81.1%. If you spot TICK on the enemy team in draft, that lane is an edge for HANK — seek the duel out rather than avoid it.

Their second-best matchup is against EDGAR, where HANK holds a 81.0% win rate over 152 battles. Two strong favorable counters like these give HANK real value as a targeted pick against comps that lean on those two brawlers.

Where HANK has a clear disadvantage is against AMBER: their win rate drops to 63.2% across the 64 battles recorded for that matchup. If AMBER shows up on the enemy team, consider not picking HANK or changing the game plan to avoid the shared lane, because AMBER wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for HANK the samples range from 30 to 215 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for HANK

This section lists the matchups where HANK performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs HANK, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
AMBERAMBER
63.2%64
GUSGUS
65.3%110
COLETTECOLETTE
67.2%45
SHADESHADE
67.3%198
EMZEMZ
67.5%58
Dominates
BrawlerWRBattles
TICKTICK
81.1%84
EDGAREDGAR
81.0%152
KENJIKENJI
80.7%30
SURGESURGE
79.1%97
MORTISMORTIS
79.0%215

Star Powers, Gadgets and Hypercharge

To get the most out of HANK in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for HANK is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, HANK performs best in Brawl Ball, with a 73.7% win rate over 1,392 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for HANK should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

In the last 7 days, HANK's win rate has held essentially flat compared to the previous 7. A swing under 1 percentage point we treat as stable because it fits within the natural sampling noise, so the meta hasn't shifted meaningfully for this brawler.

Every percentage on the HANK page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about HANK

What is the best map for HANK?

The best map for HANK is Grass Knot in Brawl Ball, where they hit a Bayesian-adjusted win rate of 83.6% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does HANK perform best in?

The mode where HANK performs best is Brawl Ball, with a 73.7% win rate over 1,392 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is HANK's worst counter?

The toughest matchup for HANK is AMBER: their win rate drops to 63.2% in that pairing. If you see AMBER on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read HANK’s counters list?

There are two lists. The counters one holds the brawlers HANK performs worst against, toughest matchup first; the other one holds those it beats, and TICK tops it today with a 81.1% win rate for HANK. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

Brawlers similar to HANK

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