
Hank
EpicWin Rate
71.8%
Pick Rate
0.6%
Total Battles
3,203
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (71.8%)
Leon
Shelly
Crow
Barley
Edgar⚠️ Worse matchups
Δ vs base WR (71.8%)
Amber
Wendy
Moe
Lou
NoriWho is Hank
Hank is a Epic-rarity brawler of class Tank. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Hank has shown up in 3,203 battles with a global win rate of 71.8% and a pick rate of 0.6%. That pick rate is the share of matches where a top-PRO player chose Hank out of every available brawler, so it works as a thermometer for how meta they are right now.
Hank is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Star Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.
As a Tank, the job is to absorb damage, create space and start favorable close-range fights. The tank is usually the first to commit to the mode objective, soaking enemy supers so the rest of the team can position without taking them. Defensive gears tend to outperform offensive ones, and matchups against throwers or snipers dictate when and where it's safe to commit the super.
Best maps for Hank
The best map for Hank is Belle's Rock in Knockout, with a Bayesian-adjusted win rate of 77.3% over 111 battles. That puts them above their class average in this mode, so it's worth picking Hank when that rotation is live. A strong run on Belle's Rock usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Hank's performance is highly map-dependent: there are 31.3 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Hank also performs well on Grass Knot (Brawl Ball) with a 76.2% win rate, only 1.1 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Hank holds a 74.0% win rate on Deadlock (Brawl Ball) over 70 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Hank also struggles on Opening Move, where their win rate sits at 48.5%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Whisper Vale (Gem Grab) drops Hank's win rate to 46.0%. That's the bottom tail of a 31.3-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Hank clearly dominates the matchup against Leon: across the 105 recorded battles for that pairing, their win rate climbs to 77.8%. If you spot Leon on the enemy team in draft, that lane is an edge for Hank — seek the duel out rather than avoid it.
Their second-best matchup is against Shelly, where Hank holds a 76.4% win rate over 110 battles. Two strong favorable counters like these give Hank real value as a targeted pick against comps that lean on those two brawlers.
Where Hank has a clear disadvantage is against Amber: their win rate drops to 48.1% across the 22 battles recorded for that matchup. If Amber shows up on the enemy team, consider not picking Hank or changing the game plan to avoid the shared lane, because Amber wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Hank the samples range from 22 to 586 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Hank
This section lists the matchups where Hank performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Hank, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Amber | 48.1% | 22 |
Wendy | 49.1% | 27 |
Moe | 50.0% | 26 |
Lou | 50.9% | 25 |
Nori | 52.7% | 63 |
| Brawler | WR | Battles |
|---|---|---|
Leon | 77.8% | 105 |
Shelly | 76.4% | 110 |
Crow | 75.9% | 219 |
Barley | 75.0% | 66 |
Edgar | 75.0% | 586 |
Star Powers, gadgets and hypercharge
To get the most out of Hank in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Hank is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Hank performs best in Brawl Ball, with a 73.1% win rate over 1,523 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Hank should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, Hank's win rate dropped from 74.6% to 65.3%, a fall of −9.3 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against Hank, usually from a rotation of maps or a rising counter.
Every percentage on the Hank page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Hank
What is the best map for Hank?
The best map for Hank is Belle's Rock in Knockout, where they hit a Bayesian-adjusted win rate of 77.3% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Hank perform best in?
The mode where Hank performs best is Brawl Ball, with a 73.1% win rate over 1,523 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Hank's worst counter?
The toughest matchup for Hank is Amber: their win rate drops to 48.1% in that pairing. If you see Amber on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Hank’s counters list?
Over the last 7 days, Hank's win rate dropped 9.3 percentage points versus the previous week. The trend is recomputed every six hours from professional players' battles, so it reflects the most recent state of the meta for this brawler.
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