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DARRYL

DARRYL

Super Rare

Who is DARRYL

DARRYL is a Super Rare-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.

Over a 14-day window, DARRYL has appeared in 4,454 battles with a global win rate of 70.8% and a pick rate of 0.7%. That pick rate is the fraction of matches in which some top-PRO player chose DARRYL out of all available brawlers, so it works as a thermometer for how meta they are right now.

DARRYL falls into the Super Rares, an intermediate band where the roster starts to specialize for real. The upgrade investment is a notch higher than lower rarities, but the kits usually carry a clear identity: defined draft roles, specific synergies with certain modes and a skill ceiling high enough for a PRO to put real distance between themselves and a new account piloting the same brawler.

Win Rate

70.8%

Pick Rate

0.7%

Total Battles

4,454

Trending

Falling

🗺️ Best Maps

brawlBallSneaky Fields
79.0%156 battles
brawlHockeyH is for Holiday
78.4%44 battles
brawlHockeyHyperspace
77.5%59 battles
knockoutFlaring Phoenix
75.8%160 battles
brawlBallPinhole Punt
75.6%60 battles

💪 Better matchups

Δ vs base WR (70.8%)

#16000009#16000009+10.5 pp
#16000004#16000004+5.1 pp
#16000007#16000007+4.5 pp
#16000000#16000000+1.5 pp
#16000011#16000011+1.1 pp

⚠️ Worse matchups

Δ vs base WR (70.8%)

#16000006#16000006-14.9 pp
#16000008#16000008-9.6 pp
#16000002#16000002-2.9 pp
#16000001#16000001-1.1 pp
#16000010#16000010-0.5 pp

Best maps for DARRYL

The best map for DARRYL is Sneaky Fields in Brawl Ball, with a Bayesian-smoothed win rate of 79.0%. That puts them above their class average in this mode, so it's worth picking DARRYL when that rotation is live. A strong showing on Sneaky Fields usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.

As the second-best option, DARRYL also performs well on H is for Holiday (Brawl Hockey) with a 78.4% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.

On the opposite end, Layer Cake (Bounty) drops DARRYL's win rate to 46.3%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.

Counters and matchups

DARRYL loses systematically to DYNAMIKE: across the 200 battles recorded for that matchup, their win rate drops to 81.3%. If you see DYNAMIKE on the enemy team during draft, consider not picking DARRYL or adjusting the game plan to avoid sharing a lane.

In the opposite matchup, DARRYL struggles against BARLEY too: across 29 battles, DARRYL's win rate stays low, around 55.9%, indicating that BARLEY deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.

Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.

Star Powers, gadgets and hypercharge

To get the most out of DARRYL in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for DARRYL is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

Beyond the immediate meta, the upgrade path for DARRYL should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

In the last 7 days, DARRYL's global win rate has dropped −3.1 points compared to the previous 7. The decline is computed over a 14-day window with a minimum sample in each half, so it isn't noise: the meta is moving against DARRYL, usually because of a rotation or because a counter is rising.

The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.

Every percentage on the DARRYL page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

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