
Frank
EpicWho is Frank
Frank is a Epic-rarity brawler of class Tank. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Frank has shown up in 6,046 battles with a global win rate of 68.8% and a pick rate of 0.7%. That pick rate is the share of matches where a top-PRO player chose Frank out of every available brawler, so it works as a thermometer for how meta they are right now.
Frank is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Star Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.
As a Tank, the job is to absorb damage, create space and start favorable close-range fights. The tank is usually the first to commit to the mode objective, soaking enemy supers so the rest of the team can position without taking them. Defensive gears tend to outperform offensive ones, and matchups against throwers or snipers dictate when and where it's safe to commit the super.
Win Rate
68.8%
Pick Rate
0.7%
Total Battles
6,046
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (68.8%)
Shelly
Spike
Rico
Brock
Colt⚠️ Worse matchups
Δ vs base WR (68.8%)
Nita
Jessie
Barley
Bull
ColtBest maps for Frank
The best map for Frank is Tip Toe in Brawl Hockey, with a Bayesian-adjusted win rate of 79.0% over 84 battles. That puts them above their class average in this mode, so it's worth picking Frank when that rotation is live. A strong run on Tip Toe usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Frank's performance is highly map-dependent: there are 39.7 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Frank also performs well on Cabin Fever (Brawl Hockey) with a 72.8% win rate, only 6.2 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Frank holds a 72.8% win rate on Pocket Pass (Basket Brawl) over 330 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Frank also struggles on Slippery Slap, where their win rate sits at 39.5%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, New Perspective (Knockout) drops Frank's win rate to 39.3%. That's the bottom tail of a 39.7-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Frank clearly dominates the matchup against Shelly: across the 188 recorded battles for that pairing, their win rate climbs to 78.9%. If you spot Shelly on the enemy team in draft, that lane is an edge for Frank — seek the duel out rather than avoid it.
Their second-best matchup is against Spike, where Frank holds a 72.8% win rate over 249 battles. Two strong favorable counters like these give Frank real value as a targeted pick against comps that lean on those two brawlers.
Where Frank has a clear disadvantage is against Nita: their win rate drops to 51.9% across the 151 battles recorded for that matchup. If Nita shows up on the enemy team, consider not picking Frank or changing the game plan to avoid the shared lane, because Nita wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Frank the samples range from 43 to 884 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Frank
This section lists the matchups where Frank performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Frank, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Nita | 51.9% | 151 |
Jessie | 59.9% | 112 |
Barley | 67.1% | 43 |
Bull | 68.9% | 715 |
Colt | 69.9% | 884 |
| Brawler | WR | Battles |
|---|---|---|
Shelly | 78.9% | 188 |
Spike | 72.8% | 249 |
Rico | 71.9% | 615 |
Brock | 71.0% | 125 |
Colt | 69.9% | 884 |
Star Powers, gadgets and hypercharge
To get the most out of Frank in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Frank is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Frank performs best in Brawl Ball, with a 70.4% win rate over 3,267 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Frank should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, Frank's win rate dropped from 67.8% to 60.6%, a fall of −7.2 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against Frank, usually from a rotation of maps or a rising counter.
Every percentage on the Frank page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Frank
What is the best map for Frank?
The best map for Frank is Tip Toe in Brawl Hockey, where they hit a Bayesian-adjusted win rate of 79.0% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Frank perform best in?
The mode where Frank performs best is Brawl Ball, with a 70.4% win rate over 3,267 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Frank's worst counter?
The toughest matchup for Frank is Nita: their win rate drops to 51.9% in that pairing. If you see Nita on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Frank’s counters list?
Over the last 7 days, Frank's win rate dropped 7.2 percentage points versus the previous week. The trend is recomputed every six hours with the source=global filter, so it reflects the most recent state of the meta for this brawler.
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