
FRANK
EpicWho is FRANK
FRANK is a Epic-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.
Over a 14-day window, FRANK has appeared in 4,449 battles with a global win rate of 69.1% and a pick rate of 0.7%. That pick rate is the fraction of matches in which some top-PRO player chose FRANK out of all available brawlers, so it works as a thermometer for how meta they are right now.
FRANK is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Star Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.
Win Rate
69.1%
Pick Rate
0.7%
Total Battles
4,449
Trending
↑ Rising
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (69.1%)
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#16000001⚠️ Worse matchups
Δ vs base WR (69.1%)
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#16000009Best maps for FRANK
The best map for FRANK is Cabin Fever in Brawl Hockey, with a Bayesian-smoothed win rate of 79.3%. That puts them above their class average in this mode, so it's worth picking FRANK when that rotation is live. A strong showing on Cabin Fever usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.
As the second-best option, FRANK also performs well on Tip Toe (Brawl Hockey) with a 78.3% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.
On the opposite end, Hard Rock Mine (Gem Grab) drops FRANK's win rate to 29.2%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.
Counters and matchups
FRANK loses systematically to SHELLY: across the 124 battles recorded for that matchup, their win rate drops to 77.9%. If you see SHELLY on the enemy team during draft, consider not picking FRANK or adjusting the game plan to avoid sharing a lane.
In the opposite matchup, FRANK struggles against NITA too: across 139 battles, FRANK's win rate stays low, around 49.7%, indicating that NITA deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.
Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.
Star Powers, gadgets and hypercharge
To get the most out of FRANK in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for FRANK is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
Beyond the immediate meta, the upgrade path for FRANK should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
In the last 7 days, FRANK's global win rate has climbed +4.7 points compared to the previous 7. That climb is published over a 14-day window with a minimum of 3 battles in each half, so it isn't noise: it indicates the meta has moved in FRANK's favor, usually because of map/mode rotations.
The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.
Every percentage on the FRANK page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
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