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Frank

Frank

Epic

Win Rate

69.5%

Pick Rate

0.8%

Total Battles

4,159

Trending

Rising

🗺️ Best Maps

knockoutFlaring Phoenix
83.0%111 battles
brawlHockeyArabesque
74.7%53 battles
brawlHockeyBelow Zero
72.9%40 battles
knockoutNew Perspective
71.8%41 battles
brawlHockeyRaging Ocean
71.0%46 battles

💪 Better matchups

Δ vs base WR (69.5%)

SpikeSpike+6.3 pp
LeonLeon+5.7 pp
DynamikeDynamike+3.0 pp
RicoRico+2.8 pp
El PrimoEl Primo+2.7 pp

⚠️ Worse matchups

Δ vs base WR (69.5%)

JujuJuju-19.5 pp
SandySandy-19.5 pp
GlowyGlowy-18.4 pp
LouLou-18.2 pp
ZiggyZiggy-15.8 pp

Who is Frank

Frank is a Epic-rarity brawler of class Tank. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 14-day window, Frank has shown up in 4,159 battles with a global win rate of 69.5% and a pick rate of 0.8%. That pick rate is the share of matches where a top-PRO player chose Frank out of every available brawler, so it works as a thermometer for how meta they are right now.

Across the full roster, Frank's trend is among the strongest: their win rate is climbing faster than 84% of brawlers with a measurable trend this week. When a brawler rises this fast it's usually because maps or modes rotated in where their kit fits better than average.

Frank is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Star Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.

As a Tank, the job is to absorb damage, create space and start favorable close-range fights. The tank is usually the first to commit to the mode objective, soaking enemy supers so the rest of the team can position without taking them. Defensive gears tend to outperform offensive ones, and matchups against throwers or snipers dictate when and where it's safe to commit the super.

Best maps for Frank

The best map for Frank is Flaring Phoenix in Knockout, with a Bayesian-adjusted win rate of 83.0% over 111 battles. That puts them above their class average in this mode, so it's worth picking Frank when that rotation is live. A strong run on Flaring Phoenix usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

Frank's performance is highly map-dependent: there are 39.1 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, Frank also performs well on Arabesque (Brawl Hockey) with a 74.7% win rate, only 8.3 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, Frank holds a 72.9% win rate on Below Zero (Brawl Hockey) over 40 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, Frank also struggles on On a Roll, where their win rate sits at 46.7%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Afterparty (Gem Grab) drops Frank's win rate to 43.9%. That's the bottom tail of a 39.1-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

Frank clearly dominates the matchup against Spike: across the 127 recorded battles for that pairing, their win rate climbs to 75.8%. If you spot Spike on the enemy team in draft, that lane is an edge for Frank — seek the duel out rather than avoid it.

Their second-best matchup is against Leon, where Frank holds a 75.2% win rate over 119 battles. Two strong favorable counters like these give Frank real value as a targeted pick against comps that lean on those two brawlers.

Where Frank has a clear disadvantage is against Juju: their win rate drops to 50.0% across the 16 battles recorded for that matchup. If Juju shows up on the enemy team, consider not picking Frank or changing the game plan to avoid the shared lane, because Juju wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for Frank the samples range from 11 to 342 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for Frank

This section lists the matchups where Frank performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs Frank, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
JujuJuju
50.0%16
SandySandy
50.0%38
GlowyGlowy
51.1%17
LouLou
51.3%48
ZiggyZiggy
53.7%11
Dominates
BrawlerWRBattles
SpikeSpike
75.8%127
LeonLeon
75.2%119
DynamikeDynamike
72.5%170
RicoRico
72.3%342
El PrimoEl Primo
72.2%157

Star Powers, gadgets and hypercharge

To get the most out of Frank in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for Frank is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, Frank performs best in Brawl Ball, with a 69.6% win rate over 2,042 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for Frank should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, Frank's win rate moved from 69.4% to 71.3%, a climb of +1.8 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in Frank's favor, usually from a rotation of maps or modes where they perform better.

Compared with the rest of the roster, that move puts Frank climbing faster than 84% of brawlers with a measurable trend this week — they're at the top end of the risers. When a brawler lands in that band it's often a good moment to invest in their upgrades before a possible nerf arrives.

Every percentage on the Frank page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about Frank

What is the best map for Frank?

The best map for Frank is Flaring Phoenix in Knockout, where they hit a Bayesian-adjusted win rate of 83.0% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does Frank perform best in?

The mode where Frank performs best is Brawl Ball, with a 69.6% win rate over 2,042 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is Frank's worst counter?

The toughest matchup for Frank is Juju: their win rate drops to 50.0% in that pairing. If you see Juju on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read Frank’s counters list?

Over the last 7 days, Frank's win rate climbed 1.8 percentage points versus the previous week. The trend is recomputed every six hours from professional players' battles, so it reflects the most recent state of the meta for this brawler.

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