
Poco
RareWho is Poco
Poco is a Rare-rarity brawler of class Support. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Poco has shown up in 5,866 battles with a global win rate of 71.6% and a pick rate of 0.7%. That pick rate is the share of matches where a top-PRO player chose Poco out of every available brawler, so it works as a thermometer for how meta they are right now.
Poco sits on the first paid-rarity step of the collection, the Rares. At this tier the Coin cost to bring them to power 11 stays reasonable and the investment in gadgets and star powers pays off quickly, so almost every competitive roster ends up routing through these brawlers as support or as a specific pick for maps where the kit fits better than higher-rarity options.
As a Support, the value sits in what the brawler enables for the team rather than what it kills directly. The best moments are pushing the tank forward with heals, shields or crowd control on key enemies, and the super is saved for the decisive moment of the mode. In draft, it completes compositions that would otherwise lack sustain or control.
Win Rate
71.6%
Pick Rate
0.7%
Total Battles
5,866
Trending
↑ Rising
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (71.6%)
Rico
Colt
Bull
Shelly
Spike⚠️ Worse matchups
Δ vs base WR (71.6%)
Jessie
Barley
Nita
Brock
SpikeBest maps for Poco
The best map for Poco is Healthy Middle Ground in Knockout, with a Bayesian-adjusted win rate of 80.4% over 194 battles. That puts them above their class average in this mode, so it's worth picking Poco when that rotation is live. A strong run on Healthy Middle Ground usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Poco's performance is highly map-dependent: there are 40.6 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Poco also performs well on Crystal Arcade (Gem Grab) with a 77.3% win rate, only 3.1 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Poco holds a 75.2% win rate on Spiraling Out (Brawl Ball) over 131 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Poco also struggles on Parallel Plays, where their win rate sits at 42.9%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Double Swoosh (Gem Grab) drops Poco's win rate to 39.8%. That's the bottom tail of a 40.6-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Poco clearly dominates the matchup against Rico: across the 446 recorded battles for that pairing, their win rate climbs to 79.2%. If you spot Rico on the enemy team in draft, that lane is an edge for Poco — seek the duel out rather than avoid it.
Their second-best matchup is against Colt, where Poco holds a 78.0% win rate over 666 battles. Two strong favorable counters like these give Poco real value as a targeted pick against comps that lean on those two brawlers.
Where Poco has a clear disadvantage is against Jessie: their win rate drops to 50.9% across the 141 battles recorded for that matchup. If Jessie shows up on the enemy team, consider not picking Poco or changing the game plan to avoid the shared lane, because Jessie wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Poco the samples range from 58 to 666 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Poco
This section lists the matchups where Poco performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Poco, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Jessie | 50.9% | 141 |
Barley | 53.9% | 87 |
Nita | 61.4% | 58 |
Brock | 66.5% | 164 |
Spike | 67.7% | 280 |
| Brawler | WR | Battles |
|---|---|---|
Rico | 79.2% | 446 |
Colt | 78.0% | 666 |
Bull | 77.0% | 448 |
Shelly | 76.0% | 137 |
Spike | 67.7% | 280 |
Star Powers, gadgets and hypercharge
To get the most out of Poco in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Poco is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Poco performs best in Brawl Ball, with a 73.9% win rate over 2,099 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Poco should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, Poco's win rate moved from 69.6% to 71.4%, a climb of +1.8 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in Poco's favor, usually from a rotation of maps or modes where they perform better.
Every percentage on the Poco page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Poco
What is the best map for Poco?
The best map for Poco is Healthy Middle Ground in Knockout, where they hit a Bayesian-adjusted win rate of 80.4% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Poco perform best in?
The mode where Poco performs best is Brawl Ball, with a 73.9% win rate over 2,099 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Poco's worst counter?
The toughest matchup for Poco is Jessie: their win rate drops to 50.9% in that pairing. If you see Jessie on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Poco’s counters list?
Over the last 7 days, Poco's win rate climbed 1.8 percentage points versus the previous week. The trend is recomputed every six hours with the source=global filter, so it reflects the most recent state of the meta for this brawler.
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