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BrawlVision
POCO

POCO

Rare
Star PowersDA CAPO!SCREECHING SOLO
GadgetsTUNING FORKPROTECTIVE TUNES
HyperchargeMEDIC'S MELODY
Star power buffyGadget buffyHypercharge buffyBuffies

Win Rate

68.7%

from 2,130 battles · 30 days

Pick Rate

1.2%

Total Battles

5,943

Trending

Rising

Discounted strength

46.9%

Rank 66 of 107 by strength

5,016 duels

Best Maps

KnockoutThink Ahead
85.3%35 battles
KnockoutPlease Remain Standing
81.8%39 battles
Brawl BallBackyard Bowl
80.2%145 battles
Brawl BallNutmeg
79.0%49 battles
KnockoutOut in the Open
77.2%34 battles

Better matchups

Δ vs base WR (68.7%)

Bars scaled to ±17.3 pp from the base WR.

NitaNita+12.2 pp
MandyMandy+11.6 pp
ColtColt+10.6 pp
DynamikeDynamike+10.2 pp
ShellyShelly+8.9 pp

Worse matchups

Δ vs base WR (68.7%)

Bars scaled to ±17.3 pp from the base WR.

AmberAmber-17.3 pp
ShadeShade-11.0 pp
GusGus-7.5 pp
BoBo-6.4 pp
DougDoug-5.1 pp

Who is POCO

POCO is a brawler of Rare rarity, class Support. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, POCO has shown up in 2,130 battles with a global win rate of 68.7%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, POCO has a pick rate of 1.2%. That pick rate is the share of matches where a top-PRO player chose POCO out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

The two figures for POCO tell different things. The observed win rate, 68.7%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 46.9%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

POCO sits on the first paid-rarity step of the collection, the Rares. At this tier the Coin cost to bring them to power 11 stays reasonable and the investment in gadgets and star powers pays off quickly, so almost every competitive roster ends up routing through these brawlers as support or as a specific pick for maps where the kit fits better than higher-rarity options.

As a Support, the value sits in what the brawler enables for the team rather than what it kills directly. The best moments are pushing the tank forward with heals, shields or crowd control on key enemies, and the super is saved for the decisive moment of the mode. In draft, it completes compositions that would otherwise lack sustain or control.

Best maps for POCO

The best map for POCO is Think Ahead in Knockout, with a Bayesian-adjusted win rate of 85.3% over 35 battles. That puts them above their class average in this mode, so it's worth picking POCO when that rotation is live. A strong run on Think Ahead usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

POCO's performance is highly map-dependent: there are 25.7 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, POCO also performs well on Please Remain Standing (Knockout) with a 81.8% win rate, only 3.5 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, POCO holds a 80.2% win rate on Backyard Bowl (Brawl Ball) over 145 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, POCO also struggles on Tread Carefully, where their win rate sits at 61.9%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Double Swoosh (Gem Grab) drops POCO's win rate to 59.6%. That's the bottom tail of a 25.7-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

POCO clearly dominates the matchup against NITA: across the 36 recorded battles for that pairing, their win rate climbs to 80.9%. If you spot NITA on the enemy team in draft, that lane is an edge for POCO — seek the duel out rather than avoid it.

Their second-best matchup is against MANDY, where POCO holds a 80.3% win rate over 34 battles. Two strong favorable counters like these give POCO real value as a targeted pick against comps that lean on those two brawlers.

Where POCO has a clear disadvantage is against AMBER: their win rate drops to 51.4% across the 181 battles recorded for that matchup. If AMBER shows up on the enemy team, consider not picking POCO or changing the game plan to avoid the shared lane, because AMBER wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for POCO the samples range from 34 to 297 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for POCO

This section lists the matchups where POCO performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs POCO, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
AMBERAMBER
51.4%181
SHADESHADE
57.8%246
GUSGUS
61.2%219
BOBO
62.4%107
DOUGDOUG
63.6%43
Dominates
BrawlerWRBattles
NITANITA
80.9%36
MANDYMANDY
80.3%34
COLTCOLT
79.3%297
DYNAMIKEDYNAMIKE
79.0%101
SHELLYSHELLY
77.6%62

Star Powers, Gadgets and Hypercharge

To get the most out of POCO in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for POCO is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, POCO performs best in Brawl Ball, with a 72.5% win rate over 2,878 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for POCO should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, POCO's win rate moved from 70.5% to 71.8%, a climb of +1.3 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in POCO's favor, usually from a rotation of maps or modes where they perform better.

Every percentage on the POCO page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about POCO

What is the best map for POCO?

The best map for POCO is Think Ahead in Knockout, where they hit a Bayesian-adjusted win rate of 85.3% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does POCO perform best in?

The mode where POCO performs best is Brawl Ball, with a 72.5% win rate over 2,878 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is POCO's worst counter?

The toughest matchup for POCO is AMBER: their win rate drops to 51.4% in that pairing. If you see AMBER on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read POCO’s counters list?

There are two lists. The counters one holds the brawlers POCO performs worst against, toughest matchup first; the other one holds those it beats, and NITA tops it today with a 80.9% win rate for POCO. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

Brawlers similar to POCO

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