
Gray
MythicWho is Gray
Gray is a Mythic-rarity brawler of class Support. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Gray has shown up in 8,258 battles with a global win rate of 67.0% and a pick rate of 1.0%. That pick rate is the share of matches where a top-PRO player chose Gray out of every available brawler, so it works as a thermometer for how meta they are right now.
Gray belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.
As a Support, the value sits in what the brawler enables for the team rather than what it kills directly. The best moments are pushing the tank forward with heals, shields or crowd control on key enemies, and the super is saved for the decisive moment of the mode. In draft, it completes compositions that would otherwise lack sustain or control.
Win Rate
67.0%
Pick Rate
1.0%
Total Battles
8,258
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (67.0%)
Shelly
Spike
Colt
Rico
Bull⚠️ Worse matchups
Δ vs base WR (67.0%)
Brock
Bull
Rico
Colt
SpikeBest maps for Gray
The best map for Gray is Nutmeg in Brawl Ball, with a Bayesian-adjusted win rate of 75.9% over 115 battles. That puts them above their class average in this mode, so it's worth picking Gray when that rotation is live. A strong run on Nutmeg usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Gray's performance is highly map-dependent: there are 28.8 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Gray also performs well on Hard Rock Mine (Gem Grab) with a 75.4% win rate, only 0.5 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Gray holds a 74.8% win rate on In the Liminal (Hot Zone) over 97 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Gray also struggles on Out in the Open, where their win rate sits at 47.8%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Too Gimmicky 2 (Wipeout) drops Gray's win rate to 47.1%. That's the bottom tail of a 28.8-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Gray clearly dominates the matchup against Shelly: across the 162 recorded battles for that pairing, their win rate climbs to 76.0%. If you spot Shelly on the enemy team in draft, that lane is an edge for Gray — seek the duel out rather than avoid it.
Their second-best matchup is against Spike, where Gray holds a 73.5% win rate over 347 battles. Two strong favorable counters like these give Gray real value as a targeted pick against comps that lean on those two brawlers.
Where Gray has a clear disadvantage is against Brock: their win rate drops to 66.7% across the 630 battles recorded for that matchup. If Brock shows up on the enemy team, consider not picking Gray or changing the game plan to avoid the shared lane, because Brock wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Gray the samples range from 162 to 1,134 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Gray
This section lists the matchups where Gray performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Gray, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Brock | 66.7% | 630 |
Bull | 67.0% | 361 |
Rico | 70.4% | 655 |
Colt | 71.6% | 1,134 |
Spike | 73.5% | 347 |
| Brawler | WR | Battles |
|---|---|---|
Shelly | 76.0% | 162 |
Spike | 73.5% | 347 |
Colt | 71.6% | 1,134 |
Rico | 70.4% | 655 |
Bull | 67.0% | 361 |
Star Powers, gadgets and hypercharge
To get the most out of Gray in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Gray is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Gray performs best in Knockout, with a 67.0% win rate over 3,632 battles — the mode with the most recorded sample for this brawler. That makes Knockout the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Gray should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, Gray's win rate dropped from 75.0% to 69.4%, a fall of −5.6 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against Gray, usually from a rotation of maps or a rising counter.
Every percentage on the Gray page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Gray
What is the best map for Gray?
The best map for Gray is Nutmeg in Brawl Ball, where they hit a Bayesian-adjusted win rate of 75.9% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Gray perform best in?
The mode where Gray performs best is Knockout, with a 67.0% win rate over 3,632 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Gray's worst counter?
The toughest matchup for Gray is Brock: their win rate drops to 66.7% in that pairing. If you see Brock on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Gray’s counters list?
Over the last 7 days, Gray's win rate dropped 5.6 percentage points versus the previous week. The trend is recomputed every six hours with the source=global filter, so it reflects the most recent state of the meta for this brawler.
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