
GRAY
MythicWho is GRAY
GRAY is a Mythic-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.
Over a 14-day window, GRAY has appeared in 6,555 battles with a global win rate of 66.9% and a pick rate of 1.1%. That pick rate is the fraction of matches in which some top-PRO player chose GRAY out of all available brawlers, so it works as a thermometer for how meta they are right now.
GRAY belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.
Win Rate
66.9%
Pick Rate
1.1%
Total Battles
6,555
Trending
↑ Rising
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (66.9%)
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#16000001⚠️ Worse matchups
Δ vs base WR (66.9%)
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#16000002Best maps for GRAY
The best map for GRAY is Hard Rock Mine in Gem Grab, with a Bayesian-smoothed win rate of 74.7%. That puts them above their class average in this mode, so it's worth picking GRAY when that rotation is live. A strong showing on Hard Rock Mine usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.
As the second-best option, GRAY also performs well on Nutmeg (Brawl Ball) with a 73.2% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.
On the opposite end, Hideout (Bounty) drops GRAY's win rate to 45.4%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.
Counters and matchups
GRAY loses systematically to SHELLY: across the 118 battles recorded for that matchup, their win rate drops to 79.7%. If you see SHELLY on the enemy team during draft, consider not picking GRAY or adjusting the game plan to avoid sharing a lane.
In the opposite matchup, GRAY struggles against NITA too: across 65 battles, GRAY's win rate stays low, around 59.0%, indicating that NITA deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.
Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.
Star Powers, gadgets and hypercharge
To get the most out of GRAY in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for GRAY is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
Beyond the immediate meta, the upgrade path for GRAY should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
In the last 7 days, GRAY's win rate has held essentially flat compared to the previous 7. A swing under 1 percentage point we treat as stable because it fits within the natural sampling noise, so the meta hasn't shifted meaningfully for this brawler.
The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.
Every percentage on the GRAY page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
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