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GRAY

GRAY

Mythic
Star PowersFAKE INJURYNEW PERSPECTIVE
GadgetsWALKING CANEGRAND PIANO
HyperchargeANOTHER DIMENSION

Win Rate

69.5%

from 1,994 battles · 30 days

Pick Rate

1.1%

Total Battles

5,573

Trending

Falling

Discounted strength

53.3%

Rank 41 of 107 by strength

4,370 duels

Best Maps

Gem GrabSnake Pit
81.0%31 battles
Brawl HockeySlippery Showdown
77.5%115 battles
KnockoutJungle Top
76.5%62 battles
Brawl BallSuper Beach
75.4%70 battles
Brawl BallSunny Soccer
74.9%60 battles

Better matchups

Δ vs base WR (69.5%)

Bars scaled to ±15.0 pp from the base WR.

DynamikeDynamike+12.5 pp
CrowCrow+12.1 pp
ShellyShelly+11.3 pp
TickTick+10.0 pp
EdgarEdgar+9.7 pp

Worse matchups

Δ vs base WR (69.5%)

Bars scaled to ±15.0 pp from the base WR.

WendyWendy-15.0 pp
PearlPearl-10.4 pp
DougDoug-9.2 pp
ShadeShade-9.0 pp
GusGus-8.8 pp

Who is GRAY

GRAY is a brawler of Mythic rarity, class Support. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, GRAY has shown up in 1,994 battles with a global win rate of 69.5%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, GRAY has a pick rate of 1.1%. That pick rate is the share of matches where a top-PRO player chose GRAY out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

The two figures for GRAY tell different things. The observed win rate, 69.5%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 53.3%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

GRAY belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.

As a Support, the value sits in what the brawler enables for the team rather than what it kills directly. The best moments are pushing the tank forward with heals, shields or crowd control on key enemies, and the super is saved for the decisive moment of the mode. In draft, it completes compositions that would otherwise lack sustain or control.

Best maps for GRAY

The best map for GRAY is Snake Pit in Gem Grab, with a Bayesian-adjusted win rate of 81.0% over 31 battles. That puts them above their class average in this mode, so it's worth picking GRAY when that rotation is live. A strong run on Snake Pit usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

GRAY's performance is highly map-dependent: there are 20.4 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, GRAY also performs well on Slippery Showdown (Brawl Hockey) with a 77.5% win rate, only 3.5 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, GRAY holds a 76.5% win rate on Jungle Top (Knockout) over 62 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, GRAY also struggles on Double Decker, where their win rate sits at 61.6%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, On a Roll (Gem Grab) drops GRAY's win rate to 60.6%. That's the bottom tail of a 20.4-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

GRAY clearly dominates the matchup against DYNAMIKE: across the 51 recorded battles for that pairing, their win rate climbs to 82.0%. If you spot DYNAMIKE on the enemy team in draft, that lane is an edge for GRAY — seek the duel out rather than avoid it.

Their second-best matchup is against CROW, where GRAY holds a 81.6% win rate over 71 battles. Two strong favorable counters like these give GRAY real value as a targeted pick against comps that lean on those two brawlers.

Where GRAY has a clear disadvantage is against WENDY: their win rate drops to 54.5% across the 90 battles recorded for that matchup. If WENDY shows up on the enemy team, consider not picking GRAY or changing the game plan to avoid the shared lane, because WENDY wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for GRAY the samples range from 32 to 285 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for GRAY

This section lists the matchups where GRAY performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs GRAY, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
WENDYWENDY
54.5%90
PEARLPEARL
59.2%40
DOUGDOUG
60.4%32
SHADESHADE
60.5%154
GUSGUS
60.8%285
Dominates
BrawlerWRBattles
DYNAMIKEDYNAMIKE
82.0%51
CROWCROW
81.6%71
SHELLYSHELLY
80.9%41
TICKTICK
79.6%159
EDGAREDGAR
79.2%271

Star Powers, Gadgets and Hypercharge

To get the most out of GRAY in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for GRAY is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, GRAY performs best in Knockout, with a 66.3% win rate over 2,837 battles — the mode with the most recorded sample for this brawler. That makes Knockout the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for GRAY should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

In the last 7 days, GRAY's win rate has held essentially flat compared to the previous 7. A swing under 1 percentage point we treat as stable because it fits within the natural sampling noise, so the meta hasn't shifted meaningfully for this brawler.

Every percentage on the GRAY page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about GRAY

What is the best map for GRAY?

The best map for GRAY is Snake Pit in Gem Grab, where they hit a Bayesian-adjusted win rate of 81.0% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does GRAY perform best in?

The mode where GRAY performs best is Knockout, with a 66.3% win rate over 2,837 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is GRAY's worst counter?

The toughest matchup for GRAY is WENDY: their win rate drops to 54.5% in that pairing. If you see WENDY on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read GRAY’s counters list?

There are two lists. The counters one holds the brawlers GRAY performs worst against, toughest matchup first; the other one holds those it beats, and DYNAMIKE tops it today with a 82.0% win rate for GRAY. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

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