Best Picks

Top brawlers for every map in the current rotation

Recommendations for the current rotation

Brawl Stars' map and mode rotation changes several times a day, and with every change the best-brawler recommendations change too. This page captures the rotation that is live right now (including draft modes) and shows, for each map, the brawlers with the highest win rate computed over recent top-PRO battles from eleven different countries.

Beach Ball
brawlBall20 h 30 m

Beach Ball

1411 battles
πŸ₯‡WENDY
82.6%
πŸ₯ˆNORI
74.5%
πŸ₯‰MAX
68.9%
Double Swoosh
gemGrab12 h 30 m

Double Swoosh

912 battles
πŸ₯‡MANDY
71.2%
πŸ₯ˆWENDY
70.7%
πŸ₯‰ROSA
70.6%
Jedna
heist6 h 30 m

Jedna

985 battles
πŸ₯‡NORI
83.4%
πŸ₯ˆBULL
79.6%
πŸ₯‰GIGI
69.2%
Belle's Rock
knockout14 h 30 m

Belle's Rock

789 battles
πŸ₯‡WENDY
78.1%
πŸ₯ˆRICO
69.1%
πŸ₯‰NORI
67.4%
Sneaky Fields
brawlBall20 h 30 m

Sneaky Fields

3069 battles
πŸ₯‡WENDY
82%
πŸ₯ˆASH
76%
πŸ₯‰JACKY
73.7%
Ball Hog
basketBrawl16 h 30 m

Ball Hog

573 battles
πŸ₯‡BULL
78.8%
πŸ₯ˆWENDY
74%
πŸ₯‰SAM
70.4%

Show how to read these recommendations

The percentages below are computed with Bayesian smoothing over the last 14 days of pro battles, so a brawler with a small sample does not show up artificially high. When a specific map has thin sample, we fall back to a per-mode aggregate β€” each card's badge indicates whether the data comes from the exact map or from the fallback β€” so you never see an empty slot on a brand-new rotation.

How to read these recommendations

Pick the brawler with the highest WR for the map only if your team covers the other two positions; a single off-meta pick can cancel the statistical edge. If your team already has tank and damage, prefer the second or third entry on the list rather than the first.

Per map-mode sample size matters: a recommendation with 200+ battles is very reliable, one with 30-50 hasn't fully stabilized. The page uses the Bayesian minimum to avoid showing anything without context, but confidence is not uniform.

Rotation refreshes every 30 minutes in the server cache; if a rotation just kicked in and isn't showing, refresh in a few minutes. Rotations ending in the next hour show a countdown so you can decide whether the investment is worth it.

If you want to understand how each percentage is built (which matches we sample, the Bayesian smoothing and the time window), the methodology page has the full formula. The recommendations below are aggregates of real battles, not tier-list opinions.

View full methodology

Frequently asked questions

  • How often is the picks rotation updated?

    The rotation changes several times a day. Data is recomputed every 30 minutes via ISR; picks use the latest stable sample from the top 200 PRO players.

  • What is Bayesian win rate?

    A statistical correction that prevents a brawler with 3 wins and 0 losses from showing as 100% OP. It smooths WR toward 50% when battles are few; with enough sample it recovers the real WR.

  • Where does this data come from?

    Global pro sampling: battles from the top 200 players across 11 countries, aggregated with Bayesian smoothing. Public aggregates are built from that sampling alone β€” personal data from our premium users is never mixed in.

  • Why does a pick sometimes show "Limited data"?

    When a (map, mode) is very recent or has fewer than 30 battles in the window, we show the warning instead of inventing an unreliable WR.

  • Does a pick with a high WR always fit my team?

    No. Consider composition: tank + damage + control, plus the map. A brawler with 60% WR can clash with your two teammates if everyone covers the same role.

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