
Tara
MythicWho is Tara
Tara is a Mythic-rarity brawler of class Damage Dealer. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Tara has shown up in 6,020 battles with a global win rate of 72.9% and a pick rate of 0.7%. That pick rate is the share of matches where a top-PRO player chose Tara out of every available brawler, so it works as a thermometer for how meta they are right now.
Tara belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.
As a Damage Dealer, the role is to apply lane pressure at medium range: clean shooting lines hold zone control and force the enemy to move. This isn't a brawler that opens fights up close — it's the one that punishes any positioning mistake from the opponent. In team play it sits behind the tank, covering flanks and finishing objectives once the fight has already developed.
Win Rate
72.9%
Pick Rate
0.7%
Total Battles
6,020
Trending
↑ Rising
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (72.9%)
Bull
Shelly
Colt
Spike
Rico⚠️ Worse matchups
Δ vs base WR (72.9%)
Barley
Nita
Dynamike
Jessie
BrockBest maps for Tara
The best map for Tara is Singed Earth in Brawl Ball, with a Bayesian-adjusted win rate of 85.4% over 73 battles. That puts them above their class average in this mode, so it's worth picking Tara when that rotation is live. A strong run on Singed Earth usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Tara's performance is highly map-dependent: there are 41.3 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Tara also performs well on Undermine (Gem Grab) with a 75.0% win rate, only 10.4 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Tara holds a 75.0% win rate on Snake Prairie (Bounty) over 797 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Tara also struggles on Quintillion, where their win rate sits at 48.5%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Tuning Fork (Heist) drops Tara's win rate to 44.1%. That's the bottom tail of a 41.3-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Tara clearly dominates the matchup against Bull: across the 886 recorded battles for that pairing, their win rate climbs to 76.3%. If you spot Bull on the enemy team in draft, that lane is an edge for Tara — seek the duel out rather than avoid it.
Their second-best matchup is against Shelly, where Tara holds a 76.1% win rate over 371 battles. Two strong favorable counters like these give Tara real value as a targeted pick against comps that lean on those two brawlers.
Where Tara has a clear disadvantage is against Barley: their win rate drops to 66.1% across the 26 battles recorded for that matchup. If Barley shows up on the enemy team, consider not picking Tara or changing the game plan to avoid the shared lane, because Barley wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Tara the samples range from 26 to 886 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Tara
This section lists the matchups where Tara performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Tara, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Barley | 66.1% | 26 |
Nita | 68.3% | 131 |
Dynamike | 70.5% | 177 |
Jessie | 70.6% | 72 |
Brock | 70.9% | 97 |
| Brawler | WR | Battles |
|---|---|---|
Bull | 76.3% | 886 |
Shelly | 76.1% | 371 |
Colt | 76.1% | 726 |
Spike | 75.5% | 231 |
Rico | 73.5% | 562 |
Star Powers, gadgets and hypercharge
To get the most out of Tara in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Tara is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Tara performs best in Brawl Ball, with a 74.0% win rate over 2,330 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Tara should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, Tara's win rate moved from 71.2% to 72.5%, a climb of +1.3 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in Tara's favor, usually from a rotation of maps or modes where they perform better.
Every percentage on the Tara page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Tara
What is the best map for Tara?
The best map for Tara is Singed Earth in Brawl Ball, where they hit a Bayesian-adjusted win rate of 85.4% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Tara perform best in?
The mode where Tara performs best is Brawl Ball, with a 74.0% win rate over 2,330 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Tara's worst counter?
The toughest matchup for Tara is Barley: their win rate drops to 66.1% in that pairing. If you see Barley on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Tara’s counters list?
Over the last 7 days, Tara's win rate climbed 1.3 percentage points versus the previous week. The trend is recomputed every six hours with the source=global filter, so it reflects the most recent state of the meta for this brawler.
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