BrawlVision
BrawlVision
SPIKE

SPIKE

Legendary
Star PowersFERTILIZECURVEBALL
GadgetsPOPPING PINCUSHIONLIFE PLANT
HyperchargeBLOOMING SEASON
Star power buffyGadget buffyHypercharge buffyBuffies

Win Rate

66.7%

from 831 battles · 30 days

Pick Rate

0.6%

Total Battles

2,758

Trending

Rising

Discounted strength

37.5%

Rank 92 of 107 by strength

3,400 duels

Best Maps

Brawl HockeyRaging Ocean
79.6%76 battles
Basket BrawlBall Hog
79.3%55 battles
Basket BrawlTurnover
78.2%37 battles
Brawl HockeySuper Center
76.9%72 battles
Brawl HockeyNullscapes
74.9%40 battles

Better matchups

Δ vs base WR (66.7%)

Bars scaled to ±12.0 pp from the base WR.

DynamikeDynamike+12.0 pp
GriffGriff+9.9 pp
EdgarEdgar+8.8 pp
BibiBibi+8.6 pp
SurgeSurge+8.0 pp

Worse matchups

Δ vs base WR (66.7%)

Bars scaled to ±12.0 pp from the base WR.

GusGus-9.4 pp
ShadeShade-8.2 pp
AmberAmber-7.6 pp
ByronByron-6.4 pp
El PrimoEl Primo-4.8 pp

Who is SPIKE

SPIKE is a brawler of Legendary rarity, class Damage Dealer. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, SPIKE has shown up in 831 battles with a global win rate of 66.7%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, SPIKE has a pick rate of 0.6%. That pick rate is the share of matches where a top-PRO player chose SPIKE out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

Across the full roster, SPIKE's trend is among the strongest: their win rate is climbing faster than 88% of brawlers with a measurable trend this week. When a brawler rises this fast it's usually because maps or modes rotated in where their kit fits better than average.

The two figures for SPIKE tell different things. The observed win rate, 66.7%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 37.5%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

By discounted strength, SPIKE takes rank 92 of 107, in the bottom third of the roster. Its observed win rate leans in part on the opponents it happened to face, so read it together with the specific map and mode.

SPIKE is a Legendary brawler, one of the most coveted rarities in the game because it blends a unique identity with low box drop chance. The kit is usually built to define entire matches: hypercharges with critical timing, supers that zone whole maps off, or gadgets that break the standard logic of the mode. In PRO tournaments they show up when the draft calls for a specific piece no other brawler can cover the same way.

As a Damage Dealer, the role is to apply lane pressure at medium range: clean shooting lines hold zone control and force the enemy to move. Opening fights up close is someone else's job. This is the brawler that punishes any positioning mistake from the opponent. In team play it sits behind the tank, covering flanks and finishing objectives once the fight has already developed.

Best maps for SPIKE

The best map for SPIKE is Raging Ocean in Brawl Hockey, with a Bayesian-adjusted win rate of 79.6% over 76 battles. That puts them above their class average in this mode, so it's worth picking SPIKE when that rotation is live. A strong run on Raging Ocean usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

SPIKE's performance is highly map-dependent: there are 20.3 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, SPIKE also performs well on Ball Hog (Basket Brawl) with a 79.3% win rate, only 0.3 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, SPIKE holds a 78.2% win rate on Turnover (Basket Brawl) over 37 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, SPIKE also struggles on Hard Rock Mine, where their win rate sits at 61.2%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Sneaky Fields (Brawl Ball) drops SPIKE's win rate to 59.3%. That's the bottom tail of a 20.3-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

SPIKE clearly dominates the matchup against DYNAMIKE: across the 48 recorded battles for that pairing, their win rate climbs to 78.7%. If you spot DYNAMIKE on the enemy team in draft, that lane is an edge for SPIKE — seek the duel out rather than avoid it.

Their second-best matchup is against GRIFF, where SPIKE holds a 76.7% win rate over 71 battles. Two strong favorable counters like these give SPIKE real value as a targeted pick against comps that lean on those two brawlers.

Where SPIKE has a clear disadvantage is against GUS: their win rate drops to 57.4% across the 98 battles recorded for that matchup. If GUS shows up on the enemy team, consider not picking SPIKE or changing the game plan to avoid the shared lane, because GUS wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for SPIKE the samples range from 37 to 111 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for SPIKE

This section lists the matchups where SPIKE performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs SPIKE, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
GUSGUS
57.4%98
SHADESHADE
58.5%87
AMBERAMBER
59.1%62
BYRONBYRON
60.3%37
EL PRIMOEL PRIMO
61.9%66
Dominates
BrawlerWRBattles
DYNAMIKEDYNAMIKE
78.7%48
GRIFFGRIFF
76.7%71
EDGAREDGAR
75.5%111
BIBIBIBI
75.4%86
SURGESURGE
74.7%71

Star Powers, Gadgets and Hypercharge

To get the most out of SPIKE in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for SPIKE is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, SPIKE performs best in Brawl Ball, with a 66.1% win rate over 1,227 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for SPIKE should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, SPIKE's win rate moved from 63.2% to 70.8%, a climb of +7.6 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in SPIKE's favor, usually from a rotation of maps or modes where they perform better.

Compared with the rest of the roster, that move puts SPIKE climbing faster than 88% of brawlers with a measurable trend this week — they're at the top end of the risers. When a brawler lands in that band it's often a good moment to invest in their upgrades before a possible nerf arrives.

Every percentage on the SPIKE page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about SPIKE

What is the best map for SPIKE?

The best map for SPIKE is Raging Ocean in Brawl Hockey, where they hit a Bayesian-adjusted win rate of 79.6% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does SPIKE perform best in?

The mode where SPIKE performs best is Brawl Ball, with a 66.1% win rate over 1,227 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is SPIKE's worst counter?

The toughest matchup for SPIKE is GUS: their win rate drops to 57.4% in that pairing. If you see GUS on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read SPIKE’s counters list?

There are two lists. The counters one holds the brawlers SPIKE performs worst against, toughest matchup first; the other one holds those it beats, and DYNAMIKE tops it today with a 78.7% win rate for SPIKE. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

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