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COLT

COLT

Rare

Who is COLT

COLT is a Rare-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.

Over a 14-day window, COLT has appeared in 9,350 battles with a global win rate of 69.4% and a pick rate of 1.5%. That pick rate is the fraction of matches in which some top-PRO player chose COLT out of all available brawlers, so it works as a thermometer for how meta they are right now.

COLT sits on the first paid-rarity step of the collection, the Rares. At this tier the Coin cost to bring them to power 11 stays reasonable and the investment in gadgets and star powers pays off quickly, so almost every competitive roster ends up routing through these brawlers as support or as a specific pick for maps where the kit fits better than higher-rarity options.

Win Rate

69.4%

Pick Rate

1.5%

Total Battles

9,350

Trending

Falling

🗺️ Best Maps

knockoutHealthy Middle Ground
83.6%184 battles
heistTuning Fork
82.5%187 battles
heistAridity
82.1%171 battles
brawlBallSinged Earth
81.5%62 battles
basketBrawlSlam Dunk
77.3%89 battles

💪 Better matchups

Δ vs base WR (69.4%)

#16000008#16000008+10.2 pp
#16000000#16000000+7.5 pp
#16000005#16000005+5.9 pp
#16000004#16000004+3.8 pp
#16000006#16000006+3.2 pp

⚠️ Worse matchups

Δ vs base WR (69.4%)

#16000007#16000007-2.3 pp
#16000003#16000003-0.8 pp
#16000001#16000001+0.5 pp
#16000002#16000002+1.0 pp
#16000006#16000006+3.2 pp

Best maps for COLT

The best map for COLT is Healthy Middle Ground in Knockout, with a Bayesian-smoothed win rate of 83.6%. That puts them above their class average in this mode, so it's worth picking COLT when that rotation is live. A strong showing on Healthy Middle Ground usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.

As the second-best option, COLT also performs well on Tuning Fork (Heist) with a 82.5% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.

On the opposite end, Hideout (Bounty) drops COLT's win rate to 37.6%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.

Counters and matchups

COLT loses systematically to NITA: across the 58 battles recorded for that matchup, their win rate drops to 79.5%. If you see NITA on the enemy team during draft, consider not picking COLT or adjusting the game plan to avoid sharing a lane.

In the opposite matchup, COLT struggles against JESSIE too: across 149 battles, COLT's win rate stays low, around 67.0%, indicating that JESSIE deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.

Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.

Star Powers, gadgets and hypercharge

To get the most out of COLT in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for COLT is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

Beyond the immediate meta, the upgrade path for COLT should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

In the last 7 days, COLT's global win rate has dropped −3.9 points compared to the previous 7. The decline is computed over a 14-day window with a minimum sample in each half, so it isn't noise: the meta is moving against COLT, usually because of a rotation or because a counter is rising.

The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.

Every percentage on the COLT page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

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