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MORTIS

MORTIS

Mythic

Who is MORTIS

MORTIS is a Mythic-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.

Over a 14-day window, MORTIS has appeared in 13,520 battles with a global win rate of 63.9% and a pick rate of 2.2%. That pick rate is the fraction of matches in which some top-PRO player chose MORTIS out of all available brawlers, so it works as a thermometer for how meta they are right now.

MORTIS belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.

Win Rate

63.9%

Pick Rate

2.2%

Total Battles

13,520

Trending

Rising

🗺️ Best Maps

brawlHockeyBouncy Bowl
77.3%181 battles
gemGrabGem Fort
74.7%516 battles
brawlHockeyBelow Zero
73.1%130 battles
knockoutPlease Remain Standing
72.4%115 battles
gemGrabOn a Roll
71.4%190 battles

💪 Better matchups

Δ vs base WR (63.9%)

#16000000#16000000+8.9 pp
#16000004#16000004+4.5 pp
#16000003#16000003+3.3 pp
#16000005#16000005+3.1 pp
#16000001#16000001-0.1 pp

⚠️ Worse matchups

Δ vs base WR (63.9%)

#16000002#16000002-4.6 pp
#16000001#16000001-0.1 pp
#16000005#16000005+3.1 pp
#16000003#16000003+3.3 pp
#16000004#16000004+4.5 pp

Best maps for MORTIS

The best map for MORTIS is Bouncy Bowl in Brawl Hockey, with a Bayesian-smoothed win rate of 77.3%. That puts them above their class average in this mode, so it's worth picking MORTIS when that rotation is live. A strong showing on Bouncy Bowl usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.

As the second-best option, MORTIS also performs well on Gem Fort (Gem Grab) with a 74.7% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.

On the opposite end, Fortress Fall (Gem Grab) drops MORTIS's win rate to 40.5%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.

Counters and matchups

MORTIS loses systematically to SHELLY: across the 333 battles recorded for that matchup, their win rate drops to 72.7%. If you see SHELLY on the enemy team during draft, consider not picking MORTIS or adjusting the game plan to avoid sharing a lane.

In the opposite matchup, MORTIS struggles against BULL too: across 1,187 battles, MORTIS's win rate stays low, around 59.3%, indicating that BULL deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.

Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.

Star Powers, gadgets and hypercharge

To get the most out of MORTIS in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for MORTIS is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

Beyond the immediate meta, the upgrade path for MORTIS should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

In the last 7 days, MORTIS's global win rate has climbed +3.4 points compared to the previous 7. That climb is published over a 14-day window with a minimum of 3 battles in each half, so it isn't noise: it indicates the meta has moved in MORTIS's favor, usually because of map/mode rotations.

The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.

Every percentage on the MORTIS page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

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