
Sam
EpicWin Rate
73.9%
Pick Rate
0.6%
Total Battles
2,844
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (73.9%)
Dynamike
Poco
Crow
El Primo
Shelly⚠️ Worse matchups
Δ vs base WR (73.9%)
R-T
Draco
Doug
Charlie
BelleWho is Sam
Sam is a Epic-rarity brawler of class Assassin. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Sam has shown up in 2,844 battles with a global win rate of 73.9% and a pick rate of 0.6%. That pick rate is the share of matches where a top-PRO player chose Sam out of every available brawler, so it works as a thermometer for how meta they are right now.
Sam is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Star Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.
As an Assassin, the pattern is aggressive burst: lean on the kit mobility to flank, eliminate a priority target and exit before the counter-attack lands. Super economy is critical because most assassins rely on it to escape after the pick. Maps with walls and blind angles amplify the playstyle; open maps punish it severely.
Best maps for Sam
The best map for Sam is Jungle Top in Knockout, with a Bayesian-adjusted win rate of 78.3% over 39 battles. That puts them above their class average in this mode, so it's worth picking Sam when that rotation is live. A strong run on Jungle Top usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Sam's performance is highly map-dependent: there are 31.5 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Sam also performs well on Ball Hog (Basket Brawl) with a 73.4% win rate, only 4.8 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Sam holds a 73.2% win rate on Triple-Double (Basket Brawl) over 183 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Sam also struggles on Playmaker, where their win rate sits at 47.2%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Wall Hugging (Bounty) drops Sam's win rate to 46.8%. That's the bottom tail of a 31.5-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Sam clearly dominates the matchup against Dynamike: across the 121 recorded battles for that pairing, their win rate climbs to 80.1%. If you spot Dynamike on the enemy team in draft, that lane is an edge for Sam — seek the duel out rather than avoid it.
Their second-best matchup is against Poco, where Sam holds a 77.6% win rate over 95 battles. Two strong favorable counters like these give Sam real value as a targeted pick against comps that lean on those two brawlers.
Where Sam has a clear disadvantage is against R-T: their win rate drops to 52.3% across the 14 battles recorded for that matchup. If R-T shows up on the enemy team, consider not picking Sam or changing the game plan to avoid the shared lane, because R-T wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Sam the samples range from 12 to 194 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Sam
This section lists the matchups where Sam performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Sam, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
R-T | 52.3% | 14 |
Draco | 52.7% | 25 |
Doug | 54.0% | 33 |
Charlie | 54.5% | 25 |
Belle | 54.8% | 12 |
| Brawler | WR | Battles |
|---|---|---|
Dynamike | 80.1% | 121 |
Poco | 77.6% | 95 |
Crow | 75.9% | 194 |
El Primo | 75.8% | 160 |
Shelly | 75.4% | 92 |
Star Powers, gadgets and hypercharge
To get the most out of Sam in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Sam is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Sam performs best in Brawl Ball, with a 73.8% win rate over 1,063 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Sam should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, Sam's win rate dropped from 77.6% to 69.8%, a fall of −7.8 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against Sam, usually from a rotation of maps or a rising counter.
Every percentage on the Sam page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Sam
What is the best map for Sam?
The best map for Sam is Jungle Top in Knockout, where they hit a Bayesian-adjusted win rate of 78.3% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Sam perform best in?
The mode where Sam performs best is Brawl Ball, with a 73.8% win rate over 1,063 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Sam's worst counter?
The toughest matchup for Sam is R-T: their win rate drops to 52.3% in that pairing. If you see R-T on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Sam’s counters list?
Over the last 7 days, Sam's win rate dropped 7.8 percentage points versus the previous week. The trend is recomputed every six hours from professional players' battles, so it reflects the most recent state of the meta for this brawler.
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