
BUZZ
ChromaticWho is BUZZ
BUZZ is a Chromatic-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.
Over a 14-day window, BUZZ has appeared in 3,172 battles with a global win rate of 72.4% and a pick rate of 0.5%. That pick rate is the fraction of matches in which some top-PRO player chose BUZZ out of all available brawlers, so it works as a thermometer for how meta they are right now.
BUZZ is a Chromatic brawler, originally tied to the seasonal Brawl Pass and now folded into the general collection. These brawlers were designed with very strong kits at release, so many remain meta several seasons later even after nerfs. Their presence in PRO tournaments depends heavily on map rotation and the current state of the counters that usually answer them.
Win Rate
72.4%
Pick Rate
0.5%
Total Battles
3,172
Trending
↑ Rising
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (72.4%)
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Δ vs base WR (72.4%)
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#16000002Best maps for BUZZ
The best map for BUZZ is Pinhole Punt in Brawl Ball, with a Bayesian-smoothed win rate of 78.2%. That puts them above their class average in this mode, so it's worth picking BUZZ when that rotation is live. A strong showing on Pinhole Punt usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.
As the second-best option, BUZZ also performs well on Beach Ball (Brawl Ball) with a 74.3% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.
On the opposite end, Watermelons (Bounty) drops BUZZ's win rate to 36.7%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.
Counters and matchups
BUZZ loses systematically to SPIKE: across the 143 battles recorded for that matchup, their win rate drops to 76.9%. If you see SPIKE on the enemy team during draft, consider not picking BUZZ or adjusting the game plan to avoid sharing a lane.
In the opposite matchup, BUZZ struggles against BO too: across 26 battles, BUZZ's win rate stays low, around 51.8%, indicating that BO deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.
Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.
Star Powers, gadgets and hypercharge
To get the most out of BUZZ in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for BUZZ is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
Beyond the immediate meta, the upgrade path for BUZZ should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
In the last 7 days, BUZZ's global win rate has climbed +2.4 points compared to the previous 7. That climb is published over a 14-day window with a minimum of 3 battles in each half, so it isn't noise: it indicates the meta has moved in BUZZ's favor, usually because of map/mode rotations.
The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.
Every percentage on the BUZZ page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
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