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MINA

MINA

Epic

Who is MINA

MINA is a Epic-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.

Over a 14-day window, MINA has appeared in 11,438 battles with a global win rate of 67.2% and a pick rate of 1.9%. That pick rate is the fraction of matches in which some top-PRO player chose MINA out of all available brawlers, so it works as a thermometer for how meta they are right now.

MINA is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Star Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.

Win Rate

67.2%

Pick Rate

1.9%

Total Battles

11,438

Trending

Rising

🗺️ Best Maps

knockoutOpening Move
76.7%159 battles
brawlBallPinhole Punt
76.4%381 battles
brawlBallNutmeg
74.2%513 battles
knockoutStreets with No Name
71.7%122 battles
gemGrabGem Fort
71.7%157 battles

💪 Better matchups

Δ vs base WR (67.2%)

#16000000#16000000+8.8 pp
#16000004#16000004+6.3 pp
#16000005#16000005+5.5 pp
#16000001#16000001+5.4 pp
#16000003#16000003+2.8 pp

⚠️ Worse matchups

Less favorable matchups (all above the 67.2% base)

#16000002#16000002+1.5 pp
#16000006#16000006+1.9 pp
#16000003#16000003+2.8 pp
#16000001#16000001+5.4 pp
#16000005#16000005+5.5 pp

Best maps for MINA

The best map for MINA is Opening Move in Knockout, with a Bayesian-smoothed win rate of 76.7%. That puts them above their class average in this mode, so it's worth picking MINA when that rotation is live. A strong showing on Opening Move usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.

As the second-best option, MINA also performs well on Pinhole Punt (Brawl Ball) with a 76.4% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.

On the opposite end, On a Roll (Gem Grab) drops MINA's win rate to 43.0%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.

Counters and matchups

MINA loses systematically to SHELLY: across the 220 battles recorded for that matchup, their win rate drops to 76.0%. If you see SHELLY on the enemy team during draft, consider not picking MINA or adjusting the game plan to avoid sharing a lane.

In the opposite matchup, MINA struggles against BULL too: across 833 battles, MINA's win rate stays low, around 68.7%, indicating that BULL deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.

Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.

Star Powers, gadgets and hypercharge

To get the most out of MINA in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for MINA is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

Beyond the immediate meta, the upgrade path for MINA should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

In the last 7 days, MINA's global win rate has climbed +3.1 points compared to the previous 7. That climb is published over a 14-day window with a minimum of 3 battles in each half, so it isn't noise: it indicates the meta has moved in MINA's favor, usually because of map/mode rotations.

The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.

Every percentage on the MINA page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

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