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Best brawlers for Hot Tubs in Heist

493 battles aggregated over the last 14 days · 38 brawlers seen on the map

Brawler ranking on Hot Tubs

Bayesian-adjusted win rate. The points column compares each brawler against itself on the rest of the Heist maps.

What the data says about Hot Tubs

Hot Tubs is one of the Heist maps with the most recorded battles in our sample: 493 high-level games over the last 14 days, with 38 different brawlers seen on it. This page ranks those brawlers by their real win rate on this specific map, not by their average performance across the game, which is the figure that usually leads to bad picks.

The 493 battles in the 14-day window spread that sample across 38 brawlers, so the top of the ranking is backed by dozens of games each rather than by a handful of isolated cases. Every row shows its own count so you can judge how reliable the figure is without leaving the page.

The best picks on this map

The best brawler on Hot Tubs is Kaze, with a 76.1% win rate across 87 battles recorded on this map. It is the first option to consider when this rotation comes around, and also the pick most worth banning or countering if the enemy team gets there first.

What is interesting about Kaze here is not the absolute number but the gap: across the rest of the Heist maps it sits at 66.7%, so Hot Tubs adds 9.4 percentage points. That jump is the sign that the map specifically favours its kit, not that it is a strong brawler in general.

The second option is Gale, with 72.3% across 35 battles, 3.8 points behind the leader. When the distance between the first and second pick is that short, the choice depends more on the enemy composition and on the rest of your team than on the map itself.

Griff closes the podium at 71.6%. Having three clear options instead of just one makes Hot Tubs a comfortable map to draft on: if the first one gets banned, you are not left without a plan.

The most picked brawler on Hot Tubs is not necessarily the best: it is Kaze, present in 87 battles, 17.6% of every game recorded on the map. The distance between what is most picked and what actually works is usually where the edge is, because most players repeat a pick out of habit rather than out of data.

Hot Tubs is a polarised map: there are 23.4 percentage points between the best and the worst brawler in the ranking. On a map like this the draft matters more than mechanics, and bringing a pick from the bottom of the table is giving away an advantage before the game starts.

Brawlers that perform worse on Hot Tubs

There is not enough sample yet to confidently point out which brawlers perform worst on Hot Tubs. We only publish the bottom tail when the ranking has enough depth for the best and the worst to be genuinely separate groups instead of overlapping.

How Heist is played

In Heist the whole game revolves around damage to the safe. A brawler with high burst and the ability to force a way through is worth more than one with good area control, and those who depend on eliminating the opponent to build an advantage perform below what their overall win rate suggests. The Hot Tubs ranking reflects that asymmetry.

Hot Tubs rotates in and out of the official Heist rotation every few days. This page does not depend on it being active right now: the ranking is computed over recent history, so it remains the best reference available the day the map shows up again.

Every percentage comes from real high-level battles sampled continuously, aggregated over a rolling 14-day window and adjusted with Bayesian smoothing. That adjustment avoids the classic false positive: a brawler with three games and three wins does not show up at 100%, but close to the average, until it builds up the sample to back it.

If you want to compare Hot Tubs with the rest of the Heist maps, the links are at the bottom of the page. And if what you are after is what to pick in today's rotation, the picks page filters the maps that are active right now.

How we calculate this data

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