
SHADE
MythicWho is SHADE
SHADE is a Mythic-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.
Over a 14-day window, SHADE has appeared in 5,620 battles with a global win rate of 71.7% and a pick rate of 0.9%. That pick rate is the fraction of matches in which some top-PRO player chose SHADE out of all available brawlers, so it works as a thermometer for how meta they are right now.
SHADE belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.
Win Rate
71.7%
Pick Rate
0.9%
Total Battles
5,620
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (71.7%)
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#16000001⚠️ Worse matchups
Δ vs base WR (71.7%)
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#16000010Best maps for SHADE
The best map for SHADE is Hyperspace in Brawl Hockey, with a Bayesian-smoothed win rate of 81.5%. That puts them above their class average in this mode, so it's worth picking SHADE when that rotation is live. A strong showing on Hyperspace usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.
As the second-best option, SHADE also performs well on Pinball Dreams (Brawl Ball) with a 78.7% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.
On the opposite end, H is for Holiday (Brawl Hockey) drops SHADE's win rate to 39.7%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.
Counters and matchups
SHADE loses systematically to DYNAMIKE: across the 307 battles recorded for that matchup, their win rate drops to 78.0%. If you see DYNAMIKE on the enemy team during draft, consider not picking SHADE or adjusting the game plan to avoid sharing a lane.
In the opposite matchup, SHADE struggles against NITA too: across 154 battles, SHADE's win rate stays low, around 64.1%, indicating that NITA deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.
Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.
Star Powers, gadgets and hypercharge
To get the most out of SHADE in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for SHADE is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
Beyond the immediate meta, the upgrade path for SHADE should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
In the last 7 days, SHADE's global win rate has dropped −3.3 points compared to the previous 7. The decline is computed over a 14-day window with a minimum sample in each half, so it isn't noise: the meta is moving against SHADE, usually because of a rotation or because a counter is rising.
The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.
Every percentage on the SHADE page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
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