
Shade
EpicWin Rate
70.8%
Pick Rate
0.9%
Total Battles
4,611
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (70.8%)
Dynamike
Spike
Shelly
Piper
Edgar⚠️ Worse matchups
Δ vs base WR (70.8%)
Gene
Ruffs
Lola
Pearl
NoriWho is Shade
Shade is a Epic-rarity brawler of class Assassin. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Shade has shown up in 4,611 battles with a global win rate of 70.8% and a pick rate of 0.9%. That pick rate is the share of matches where a top-PRO player chose Shade out of every available brawler, so it works as a thermometer for how meta they are right now.
Shade is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Star Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.
As an Assassin, the pattern is aggressive burst: lean on the kit mobility to flank, eliminate a priority target and exit before the counter-attack lands. Super economy is critical because most assassins rely on it to escape after the pick. Maps with walls and blind angles amplify the playstyle; open maps punish it severely.
Best maps for Shade
The best map for Shade is Pit Stop in Heist, with a Bayesian-adjusted win rate of 83.3% over 150 battles. That puts them above their class average in this mode, so it's worth picking Shade when that rotation is live. A strong run on Pit Stop usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Shade's performance is highly map-dependent: there are 36.1 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Shade also performs well on Sneaky Fields (Brawl Ball) with a 72.6% win rate, only 10.7 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Shade holds a 72.0% win rate on Pinball Dreams (Brawl Ball) over 395 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Shade also struggles on Super Center, where their win rate sits at 47.8%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Raging Ocean (Brawl Hockey) drops Shade's win rate to 47.2%. That's the bottom tail of a 36.1-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Shade clearly dominates the matchup against Dynamike: across the 215 recorded battles for that pairing, their win rate climbs to 80.8%. If you spot Dynamike on the enemy team in draft, that lane is an edge for Shade — seek the duel out rather than avoid it.
Their second-best matchup is against Spike, where Shade holds a 79.3% win rate over 149 battles. Two strong favorable counters like these give Shade real value as a targeted pick against comps that lean on those two brawlers.
Where Shade has a clear disadvantage is against Gene: their win rate drops to 51.2% across the 13 battles recorded for that matchup. If Gene shows up on the enemy team, consider not picking Shade or changing the game plan to avoid the shared lane, because Gene wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Shade the samples range from 13 to 1,026 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Shade
This section lists the matchups where Shade performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Shade, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Gene | 51.2% | 13 |
Ruffs | 51.5% | 36 |
Lola | 52.3% | 14 |
Pearl | 52.7% | 25 |
Nori | 52.8% | 95 |
| Brawler | WR | Battles |
|---|---|---|
Dynamike | 80.8% | 215 |
Spike | 79.3% | 149 |
Shelly | 78.0% | 143 |
Piper | 74.7% | 49 |
Edgar | 74.0% | 1,026 |
Star Powers, gadgets and hypercharge
To get the most out of Shade in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Shade is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Shade performs best in Brawl Ball, with a 72.3% win rate over 2,486 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Shade should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, Shade's win rate dropped from 71.3% to 64.4%, a fall of −6.9 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against Shade, usually from a rotation of maps or a rising counter.
Every percentage on the Shade page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Shade
What is the best map for Shade?
The best map for Shade is Pit Stop in Heist, where they hit a Bayesian-adjusted win rate of 83.3% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Shade perform best in?
The mode where Shade performs best is Brawl Ball, with a 72.3% win rate over 2,486 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Shade's worst counter?
The toughest matchup for Shade is Gene: their win rate drops to 51.2% in that pairing. If you see Gene on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Shade’s counters list?
Over the last 7 days, Shade's win rate dropped 6.9 percentage points versus the previous week. The trend is recomputed every six hours from professional players' battles, so it reflects the most recent state of the meta for this brawler.
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