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BrawlVision
CHUCK

CHUCK

Mythic
Star PowersPIT STOPTICKETS PLEASE!
GadgetsREROUTINGGHOST TRAIN
HyperchargeFULL STEAM AHEAD!
Star power buffyGadget buffyHypercharge buffyBuffies

Win Rate

67.1%

from 2,579 battles · 30 days

Pick Rate

1.3%

Total Battles

6,427

Trending

Rising

Discounted strength

59.2%

Rank 14 of 107 by strength

3,992 duels

Best Maps

Brawl BallNutmeg
85.3%35 battles
Brawl BallBustling Business
84.0%61 battles
Brawl BallGrass Knot
82.9%61 battles
KnockoutThink Ahead
81.9%34 battles
Brawl BallSuper Beach
78.7%170 battles

Better matchups

Δ vs base WR (67.1%)

Bars scaled to ±14.3 pp from the base WR.

SpikeSpike+14.3 pp
GromGrom+13.6 pp
BarleyBarley+11.8 pp
CrowCrow+10.9 pp
DynamikeDynamike+10.8 pp

Worse matchups

Δ vs base WR (67.1%)

Bars scaled to ±14.3 pp from the base WR.

GusGus-11.9 pp
AmberAmber-11.6 pp
ShadeShade-11.4 pp
DougDoug-10.7 pp
NoriNori-9.9 pp

Who is CHUCK

CHUCK is a brawler of Mythic rarity, class Damage Dealer. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, CHUCK has shown up in 2,579 battles with a global win rate of 67.1%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, CHUCK has a pick rate of 1.3%. That pick rate is the share of matches where a top-PRO player chose CHUCK out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

The two figures for CHUCK tell different things. The observed win rate, 67.1%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 59.2%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

By discounted strength, CHUCK takes rank 14 of 107, inside the top third of the roster. Its observed win rate also holds up against the opponents that suit it worst.

CHUCK belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.

As a Damage Dealer, the role is to apply lane pressure at medium range: clean shooting lines hold zone control and force the enemy to move. Opening fights up close is someone else's job. This is the brawler that punishes any positioning mistake from the opponent. In team play it sits behind the tank, covering flanks and finishing objectives once the fight has already developed.

Best maps for CHUCK

The best map for CHUCK is Nutmeg in Brawl Ball, with a Bayesian-adjusted win rate of 85.3% over 35 battles. That puts them above their class average in this mode, so it's worth picking CHUCK when that rotation is live. A strong run on Nutmeg usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

CHUCK's performance is highly map-dependent: there are 38.8 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, CHUCK also performs well on Bustling Business (Brawl Ball) with a 84.0% win rate, only 1.3 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, CHUCK holds a 82.9% win rate on Grass Knot (Brawl Ball) over 61 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, CHUCK also struggles on Lilygear Lake, where their win rate sits at 58.2%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Dueling Beetles (Hot Zone) drops CHUCK's win rate to 46.5%. That's the bottom tail of a 38.8-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

CHUCK clearly dominates the matchup against SPIKE: across the 59 recorded battles for that pairing, their win rate climbs to 81.4%. If you spot SPIKE on the enemy team in draft, that lane is an edge for CHUCK — seek the duel out rather than avoid it.

Their second-best matchup is against GROM, where CHUCK holds a 80.7% win rate over 30 battles. Two strong favorable counters like these give CHUCK real value as a targeted pick against comps that lean on those two brawlers.

Where CHUCK has a clear disadvantage is against GUS: their win rate drops to 55.2% across the 226 battles recorded for that matchup. If GUS shows up on the enemy team, consider not picking CHUCK or changing the game plan to avoid the shared lane, because GUS wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for CHUCK the samples range from 30 to 256 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for CHUCK

This section lists the matchups where CHUCK performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs CHUCK, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
GUSGUS
55.2%226
AMBERAMBER
55.5%176
SHADESHADE
55.7%256
DOUGDOUG
56.4%63
NORINORI
57.2%149
Dominates
BrawlerWRBattles
SPIKESPIKE
81.4%59
GROMGROM
80.7%30
BARLEYBARLEY
78.9%39
CROWCROW
78.0%118
DYNAMIKEDYNAMIKE
77.9%113

Star Powers, Gadgets and Hypercharge

To get the most out of CHUCK in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for CHUCK is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, CHUCK performs best in Heist, with a 61.5% win rate over 2,434 battles — the mode with the most recorded sample for this brawler. That makes Heist the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for CHUCK should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, CHUCK's win rate moved from 68.7% to 72.3%, a climb of +3.6 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in CHUCK's favor, usually from a rotation of maps or modes where they perform better.

Every percentage on the CHUCK page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about CHUCK

What is the best map for CHUCK?

The best map for CHUCK is Nutmeg in Brawl Ball, where they hit a Bayesian-adjusted win rate of 85.3% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does CHUCK perform best in?

The mode where CHUCK performs best is Heist, with a 61.5% win rate over 2,434 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is CHUCK's worst counter?

The toughest matchup for CHUCK is GUS: their win rate drops to 55.2% in that pairing. If you see GUS on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read CHUCK’s counters list?

There are two lists. The counters one holds the brawlers CHUCK performs worst against, toughest matchup first; the other one holds those it beats, and SPIKE tops it today with a 81.4% win rate for CHUCK. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

Brawlers similar to CHUCK

Auto-picked by shared class and rarity — handy for exploring nearby draft options.

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