Best brawlers for Healthy Middle Ground in Knockout
480 battles aggregated over the last 14 days · 39 brawlers seen on the map
Brawler ranking on Healthy Middle Ground
Bayesian-adjusted win rate. The points column compares each brawler against itself on the rest of the Knockout maps.
What the data says about Healthy Middle Ground
Healthy Middle Ground is one of the Knockout maps with the most recorded battles in our sample: 480 high-level games over the last 14 days, with 39 different brawlers seen on it. This page ranks those brawlers by their real win rate on this specific map, not by their average performance across the game, which is the figure that usually leads to bad picks.
The 480 battles in the 14-day window spread that sample across 39 brawlers, so the top of the ranking is backed by dozens of games each rather than by a handful of isolated cases. Every row shows its own count so you can judge how reliable the figure is without leaving the page.
The best picks on this map
The best brawler on Healthy Middle Ground is Wendy, with a 78.1% win rate across 84 battles recorded on this map. It is the first option to consider when this rotation comes around, and also the pick most worth banning or countering if the enemy team gets there first.
Wendy performs here practically the same as on the rest of the Knockout maps: it is a consistent pick, the kind that does not depend on a particular rotation showing up. In draft that is worth a lot, because you can commit to it before knowing which map is coming.
The second option is Griff, with 77.6% across 180 battles, 0.5 points behind the leader. When the distance between the first and second pick is that short, the choice depends more on the enemy composition and on the rest of your team than on the map itself.
Kaze closes the podium at 66.7%. Having three clear options instead of just one makes Healthy Middle Ground a comfortable map to draft on: if the first one gets banned, you are not left without a plan.
The most picked brawler on Healthy Middle Ground is not necessarily the best: it is Griff, present in 180 battles, 37.5% of every game recorded on the map. The distance between what is most picked and what actually works is usually where the edge is, because most players repeat a pick out of habit rather than out of data.
Healthy Middle Ground is a polarised map: there are 28.9 percentage points between the best and the worst brawler in the ranking. On a map like this the draft matters more than mechanics, and bringing a pick from the bottom of the table is giving away an advantage before the game starts.
Brawlers that perform worse on Healthy Middle Ground
There is not enough sample yet to confidently point out which brawlers perform worst on Healthy Middle Ground. We only publish the bottom tail when the ranking has enough depth for the best and the worst to be genuinely separate groups instead of overlapping.
How Knockout is played
In Knockout there is no respawn: every death is final within the round, so the value of information and of the first shot goes through the roof. Brawlers with long range and with tools to reveal positions dominate, and risking a badly judged push costs the whole round. Read the Healthy Middle Ground order with that caution in mind.
Healthy Middle Ground rotates in and out of the official Knockout rotation every few days. This page does not depend on it being active right now: the ranking is computed over recent history, so it remains the best reference available the day the map shows up again.
Every percentage comes from real high-level battles sampled continuously, aggregated over a rolling 14-day window and adjusted with Bayesian smoothing. That adjustment avoids the classic false positive: a brawler with three games and three wins does not show up at 100%, but close to the average, until it builds up the sample to back it.
If you want to compare Healthy Middle Ground with the rest of the Knockout maps, the links are at the bottom of the page. And if what you are after is what to pick in today's rotation, the picks page filters the maps that are active right now.
How we calculate this dataOther Knockout maps
- Konnakol2,712 battles
- Out in the Open1,722 battles
- Opening Move1,340 battles
- Think Ahead1,272 battles
- Please Remain Standing1,194 battles
- Streets with No Name1,169 battles
- New Perspective1,136 battles
- Double Decker1,106 battles






