BrawlVision
BrawlVision
LILY

LILY

Mythic
Star PowersSPIKYVIGILANCE
GadgetsVANISHREPOT
HyperchargeGERMINATE

Win Rate

66.7%

from 945 battles · 30 days

Pick Rate

0.5%

Total Battles

2,555

Trending

Rising

Discounted strength

45.5%

Rank 74 of 107 by strength

2,488 duels

Best Maps

Brawl BallBustling Business
76.8%50 battles
Brawl BallBeach Ball
76.5%62 battles
Gem GrabDeathcap Trap
74.7%91 battles
BountyBrace for Impact
74.5%43 battles
KnockoutBelle's Rock
73.8%37 battles

Better matchups

Δ vs base WR (66.7%)

Bars scaled to ±13.8 pp from the base WR.

FangFang+9.2 pp
LeonLeon+9.0 pp
EdgarEdgar+8.5 pp
DynamikeDynamike+7.9 pp
NoriNori+7.3 pp

Worse matchups

Δ vs base WR (66.7%)

Bars scaled to ±13.8 pp from the base WR.

AmberAmber-13.8 pp
GusGus-12.1 pp
El PrimoEl Primo-8.6 pp
ShadeShade-6.4 pp
BoBo-4.9 pp

Who is LILY

LILY is a brawler of Mythic rarity, class Assassin. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, LILY has shown up in 945 battles with a global win rate of 66.7%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, LILY has a pick rate of 0.5%. That pick rate is the share of matches where a top-PRO player chose LILY out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

Across the full roster, LILY's trend is among the strongest: their win rate is climbing faster than 93% of brawlers with a measurable trend this week. When a brawler rises this fast it's usually because maps or modes rotated in where their kit fits better than average.

The two figures for LILY tell different things. The observed win rate, 66.7%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 45.5%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

By discounted strength, LILY takes rank 74 of 107, in the bottom third of the roster. Its observed win rate leans in part on the opponents it happened to face, so read it together with the specific map and mode.

LILY belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.

As an Assassin, the pattern is aggressive burst: lean on the kit mobility to flank, eliminate a priority target and exit before the counter-attack lands. Super economy is critical because most assassins rely on it to escape after the pick. Maps with walls and blind angles amplify the playstyle; open maps punish it severely.

Best maps for LILY

The best map for LILY is Bustling Business in Brawl Ball, with a Bayesian-adjusted win rate of 76.8% over 50 battles. That puts them above their class average in this mode, so it's worth picking LILY when that rotation is live. A strong run on Bustling Business usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

LILY's performance is highly map-dependent: there are 17.6 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, LILY also performs well on Beach Ball (Brawl Ball) with a 76.5% win rate, only 0.2 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, LILY holds a 74.7% win rate on Deathcap Trap (Gem Grab) over 91 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, LILY also struggles on Pinhole Punt, where their win rate sits at 60.3%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Singed Earth (Brawl Ball) drops LILY's win rate to 59.2%. That's the bottom tail of a 17.6-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

LILY clearly dominates the matchup against FANG: across the 47 recorded battles for that pairing, their win rate climbs to 75.9%. If you spot FANG on the enemy team in draft, that lane is an edge for LILY — seek the duel out rather than avoid it.

Their second-best matchup is against LEON, where LILY holds a 75.7% win rate over 30 battles. Two strong favorable counters like these give LILY real value as a targeted pick against comps that lean on those two brawlers.

Where LILY has a clear disadvantage is against AMBER: their win rate drops to 52.9% across the 54 battles recorded for that matchup. If AMBER shows up on the enemy team, consider not picking LILY or changing the game plan to avoid the shared lane, because AMBER wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for LILY the samples range from 30 to 138 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for LILY

This section lists the matchups where LILY performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs LILY, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
AMBERAMBER
52.9%54
GUSGUS
54.6%132
EL PRIMOEL PRIMO
58.1%55
SHADESHADE
60.4%90
BOBO
61.8%37
Dominates
BrawlerWRBattles
FANGFANG
75.9%47
LEONLEON
75.7%30
EDGAREDGAR
75.3%138
DYNAMIKEDYNAMIKE
74.6%51
NORINORI
74.0%30

Star Powers, Gadgets and Hypercharge

To get the most out of LILY in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for LILY is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, LILY performs best in Gem Grab, with a 67.0% win rate over 715 battles — the mode with the most recorded sample for this brawler. That makes Gem Grab the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for LILY should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, LILY's win rate moved from 64.6% to 73.7%, a climb of +9.1 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in LILY's favor, usually from a rotation of maps or modes where they perform better.

Compared with the rest of the roster, that move puts LILY climbing faster than 93% of brawlers with a measurable trend this week — they're at the top end of the risers. When a brawler lands in that band it's often a good moment to invest in their upgrades before a possible nerf arrives.

Every percentage on the LILY page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about LILY

What is the best map for LILY?

The best map for LILY is Bustling Business in Brawl Ball, where they hit a Bayesian-adjusted win rate of 76.8% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does LILY perform best in?

The mode where LILY performs best is Gem Grab, with a 67.0% win rate over 715 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is LILY's worst counter?

The toughest matchup for LILY is AMBER: their win rate drops to 52.9% in that pairing. If you see AMBER on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read LILY’s counters list?

There are two lists. The counters one holds the brawlers LILY performs worst against, toughest matchup first; the other one holds those it beats, and FANG tops it today with a 75.9% win rate for LILY. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

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