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Best brawlers for Triple-Double in Basket Brawl

1,858 battles aggregated over the last 14 days · 89 brawlers seen on the map

Overhead view of the Triple-Double map in Basket Brawl in Brawl Stars
Triple-Double · Basket Brawl

Brawler ranking on Triple-Double

Bayesian-adjusted win rate. The points column compares each brawler against itself on the rest of the Basket Brawl maps.

+44 brawlers without enough sample to enter the ranking.

What the data says about Triple-Double

Triple-Double is one of the Basket Brawl maps with the most recorded battles in our sample: 1,858 high-level games over the last 14 days, with 89 different brawlers seen on it. This page ranks those brawlers by their real win rate on this specific map, not by their average performance across the game, which is the figure that usually leads to bad picks.

The 1,858 battles in the 14-day window spread that sample across 89 brawlers, so the top of the ranking is backed by dozens of games each rather than by a handful of isolated cases. Every row shows its own count so you can judge how reliable the figure is without leaving the page.

The best picks on this map

The best brawler on Triple-Double is OLLIE, with a 78.8% win rate across 81 battles recorded on this map. It is the first option to consider when this rotation comes around, and also the pick most worth banning or countering if the enemy team gets there first.

What is interesting about OLLIE here is not the absolute number but the gap: across the rest of the Basket Brawl maps it sits at 75.5%, so Triple-Double adds 3.3 percentage points. That jump is the sign that the map specifically favours its kit, not that it is a strong brawler in general.

The second option is SANDY, with 78.7% across 62 battles, 0.1 points behind the leader. When the distance between the first and second pick is that short, the choice depends more on the enemy composition and on the rest of your team than on the map itself.

SHELLY closes the podium at 78.6%. Having three clear options instead of just one makes Triple-Double a comfortable map to draft on: if the first one gets banned, you are not left without a plan.

The most picked brawler on Triple-Double is not necessarily the best: it is NITA, present in 98 battles, 5.3% of every game recorded on the map. The distance between what is most picked and what actually works is usually where the edge is, because most players repeat a pick out of habit rather than out of data.

Triple-Double is a polarised map: there are 20 percentage points between the best and the worst brawler in the ranking. On a map like this the draft matters more than mechanics, and bringing a pick from the bottom of the table is giving away an advantage before the game starts.

Brawlers that perform worse on Triple-Double

The worst record on the map belongs to COLT, who stays at a 58.8% win rate across 71 battles on Triple-Double. It is not a bad brawler: this ground neutralises what it usually excels at, so there are better options almost every time.

Just above it comes GALE at 60%, so it is worth keeping on the radar too before confirming your pick.

These bottom placements are as useful as the top ones: knowing what not to bring to Triple-Double avoids more losses than nailing the best pick, especially in Basket Brawl, where a bad selection is paid for across the whole game and not just in the first fight.

How Basket Brawl is played

In Basket Brawl you score from range and the ball returns to the centre after every basket, so cycles are short and repositioning is constant. Brawlers that can shoot from distance or intercept in the air perform better than their overall win rate suggests, and it shows in the Triple-Double ranking.

Triple-Double rotates in and out of the official Basket Brawl rotation every few days. This page does not depend on it being active right now: the ranking is computed over recent history, so it remains the best reference available the day the map shows up again.

Every percentage comes from real high-level battles sampled continuously, aggregated over a rolling 14-day window and adjusted with Bayesian smoothing. That adjustment avoids the classic false positive: a brawler with three games and three wins does not show up at 100%, but close to the average, until it builds up the sample to back it.

If you want to compare Triple-Double with the rest of the Basket Brawl maps, the links are at the bottom of the page. And if what you are after is what to pick in today's rotation, the picks page filters the maps that are active right now.

How we calculate this data

Other Basket Brawl maps

See the full map index