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BrawlVision
TRUNK

TRUNK

Epic
Star PowersNEW INSECT OVERLORDSCOLONY SCOUTS
GadgetsFOR THE QUEEN!WORKER ANTS
HyperchargeRETREAD

Win Rate

72.5%

from 1,911 battles · 30 days

Pick Rate

0.8%

Total Battles

3,969

Trending

Falling

Discounted strength

62.0%

Rank 3 of 107 by strength

3,285 duels

Best Maps

KnockoutThink Ahead
82.9%32 battles
Brawl HockeyCabin Fever
82.1%68 battles
Brawl BallNutmeg
80.5%55 battles
Brawl BallGrass Knot
78.8%152 battles
Hot ZoneTread Carefully
78.4%84 battles

Better matchups

Δ vs base WR (72.5%)

Bars scaled to ±17.0 pp from the base WR.

DynamikeDynamike+9.1 pp
SiriusSirius+8.9 pp
BuzzBuzz+7.6 pp
TickTick+7.6 pp
EdgarEdgar+6.2 pp

Worse matchups

Δ vs base WR (72.5%)

Bars scaled to ±17.0 pp from the base WR.

AmberAmber-17.0 pp
TrunkTrunk-15.3 pp
GusGus-12.6 pp
DougDoug-11.9 pp
MelodieMelodie-10.6 pp

Who is TRUNK

TRUNK is a brawler of Epic rarity, class Damage Dealer. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, TRUNK has shown up in 1,911 battles with a global win rate of 72.5%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, TRUNK has a pick rate of 0.8%. That pick rate is the share of matches where a top-PRO player chose TRUNK out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

The two figures for TRUNK tell different things. The observed win rate, 72.5%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 62.0%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

By discounted strength, TRUNK takes rank 3 of 107, inside the top third of the roster. Its observed win rate also holds up against the opponents that suit it worst.

TRUNK is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Starr Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.

As a Damage Dealer, the role is to apply lane pressure at medium range: clean shooting lines hold zone control and force the enemy to move. Opening fights up close is someone else's job. This is the brawler that punishes any positioning mistake from the opponent. In team play it sits behind the tank, covering flanks and finishing objectives once the fight has already developed.

Best maps for TRUNK

The best map for TRUNK is Think Ahead in Knockout, with a Bayesian-adjusted win rate of 82.9% over 32 battles. That puts them above their class average in this mode, so it's worth picking TRUNK when that rotation is live. A strong run on Think Ahead usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

TRUNK's performance is highly map-dependent: there are 18.7 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, TRUNK also performs well on Cabin Fever (Brawl Hockey) with a 82.1% win rate, only 0.9 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, TRUNK holds a 80.5% win rate on Nutmeg (Brawl Ball) over 55 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, TRUNK also struggles on Hard Rock Mine, where their win rate sits at 66.7%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Pump It Up (Brawl Ball) drops TRUNK's win rate to 64.3%. That's the bottom tail of a 18.7-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

TRUNK clearly dominates the matchup against DYNAMIKE: across the 114 recorded battles for that pairing, their win rate climbs to 81.5%. If you spot DYNAMIKE on the enemy team in draft, that lane is an edge for TRUNK — seek the duel out rather than avoid it.

Their second-best matchup is against SIRIUS, where TRUNK holds a 81.3% win rate over 32 battles. Two strong favorable counters like these give TRUNK real value as a targeted pick against comps that lean on those two brawlers.

Where TRUNK has a clear disadvantage is against AMBER: their win rate drops to 55.5% across the 106 battles recorded for that matchup. If AMBER shows up on the enemy team, consider not picking TRUNK or changing the game plan to avoid the shared lane, because AMBER wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for TRUNK the samples range from 32 to 291 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for TRUNK

This section lists the matchups where TRUNK performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs TRUNK, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
AMBERAMBER
55.5%106
TRUNKTRUNK
57.1%32
GUSGUS
59.9%141
DOUGDOUG
60.6%73
MELODIEMELODIE
61.8%37
Dominates
BrawlerWRBattles
DYNAMIKEDYNAMIKE
81.5%114
SIRIUSSIRIUS
81.3%32
BUZZBUZZ
80.0%53
TICKTICK
80.0%143
EDGAREDGAR
78.6%291

Star Powers, Gadgets and Hypercharge

To get the most out of TRUNK in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for TRUNK is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, TRUNK performs best in Brawl Ball, with a 72.7% win rate over 1,876 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for TRUNK should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, TRUNK's win rate dropped from 74.2% to 72.8%, a fall of −1.4 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against TRUNK, usually from a rotation of maps or a rising counter.

Every percentage on the TRUNK page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about TRUNK

What is the best map for TRUNK?

The best map for TRUNK is Think Ahead in Knockout, where they hit a Bayesian-adjusted win rate of 82.9% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does TRUNK perform best in?

The mode where TRUNK performs best is Brawl Ball, with a 72.7% win rate over 1,876 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is TRUNK's worst counter?

The toughest matchup for TRUNK is AMBER: their win rate drops to 55.5% in that pairing. If you see AMBER on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read TRUNK’s counters list?

There are two lists. The counters one holds the brawlers TRUNK performs worst against, toughest matchup first; the other one holds those it beats, and DYNAMIKE tops it today with a 81.5% win rate for TRUNK. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

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