
TRUNK
ChromaticWho is TRUNK
TRUNK is a Chromatic-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.
Over a 14-day window, TRUNK has appeared in 4,102 battles with a global win rate of 73.4% and a pick rate of 0.7%. That pick rate is the fraction of matches in which some top-PRO player chose TRUNK out of all available brawlers, so it works as a thermometer for how meta they are right now.
TRUNK is a Chromatic brawler, originally tied to the seasonal Brawl Pass and now folded into the general collection. These brawlers were designed with very strong kits at release, so many remain meta several seasons later even after nerfs. Their presence in PRO tournaments depends heavily on map rotation and the current state of the counters that usually answer them.
Win Rate
73.4%
Pick Rate
0.7%
Total Battles
4,102
Trending
↑ Rising
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (73.4%)
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Δ vs base WR (73.4%)
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#16000004Best maps for TRUNK
The best map for TRUNK is Pinball Dreams in Brawl Ball, with a Bayesian-smoothed win rate of 85.6%. That puts them above their class average in this mode, so it's worth picking TRUNK when that rotation is live. A strong showing on Pinball Dreams usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.
As the second-best option, TRUNK also performs well on Nutmeg (Brawl Ball) with a 80.2% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.
On the opposite end, Golden Bay (Hot Zone) drops TRUNK's win rate to 33.3%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.
Counters and matchups
TRUNK loses systematically to COLT: across the 638 battles recorded for that matchup, their win rate drops to 80.7%. If you see COLT on the enemy team during draft, consider not picking TRUNK or adjusting the game plan to avoid sharing a lane.
In the opposite matchup, TRUNK struggles against BARLEY too: across 53 battles, TRUNK's win rate stays low, around 60.2%, indicating that BARLEY deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.
Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.
Star Powers, gadgets and hypercharge
To get the most out of TRUNK in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for TRUNK is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
Beyond the immediate meta, the upgrade path for TRUNK should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
In the last 7 days, TRUNK's global win rate has climbed +5.6 points compared to the previous 7. That climb is published over a 14-day window with a minimum of 3 battles in each half, so it isn't noise: it indicates the meta has moved in TRUNK's favor, usually because of map/mode rotations.
The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.
Every percentage on the TRUNK page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
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