
Bea
EpicWin Rate
69.5%
Pick Rate
0.9%
Total Battles
4,396
Trending
↑ Rising
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (69.5%)
Dynamike
Emz
El Primo
Shelly
Bibi⚠️ Worse matchups
Δ vs base WR (69.5%)
Wendy
Mr. P
Larry & Lawrie
Sprout
DracoWho is Bea
Bea is a Epic-rarity brawler of class Marksman. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Bea has shown up in 4,396 battles with a global win rate of 69.5% and a pick rate of 0.9%. That pick rate is the share of matches where a top-PRO player chose Bea out of every available brawler, so it works as a thermometer for how meta they are right now.
Bea is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Star Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.
As a Marksman, the value lies in turning any long shooting line into an uninhabitable zone for the rival. The range outclasses most brawlers, so dictating positions is the primary weapon even before damage. Open maps with wide sightlines are the natural niche; walled maps punish it, and the draft around it must protect against assassins.
Best maps for Bea
The best map for Bea is Afterparty in Gem Grab, with a Bayesian-adjusted win rate of 79.0% over 75 battles. That puts them above their class average in this mode, so it's worth picking Bea when that rotation is live. A strong run on Afterparty usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Bea's performance is highly map-dependent: there are 38.1 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Bea also performs well on Triple-Double (Basket Brawl) with a 73.9% win rate, only 5.2 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Bea holds a 72.3% win rate on Pinball Dreams (Brawl Ball) over 125 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Bea also struggles on Flowing Springs, where their win rate sits at 43.1%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Golden Bay (Hot Zone) drops Bea's win rate to 40.9%. That's the bottom tail of a 38.1-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Bea clearly dominates the matchup against Dynamike: across the 126 recorded battles for that pairing, their win rate climbs to 79.5%. If you spot Dynamike on the enemy team in draft, that lane is an edge for Bea — seek the duel out rather than avoid it.
Their second-best matchup is against Emz, where Bea holds a 77.7% win rate over 190 battles. Two strong favorable counters like these give Bea real value as a targeted pick against comps that lean on those two brawlers.
Where Bea has a clear disadvantage is against Wendy: their win rate drops to 38.4% across the 43 battles recorded for that matchup. If Wendy shows up on the enemy team, consider not picking Bea or changing the game plan to avoid the shared lane, because Wendy wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Bea the samples range from 11 to 559 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Bea
This section lists the matchups where Bea performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Bea, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Wendy | 38.4% | 43 |
Mr. P | 46.5% | 13 |
Larry & Lawrie | 51.2% | 11 |
Sprout | 52.2% | 16 |
Draco | 53.1% | 34 |
| Brawler | WR | Battles |
|---|---|---|
Dynamike | 79.5% | 126 |
Emz | 77.7% | 190 |
El Primo | 76.0% | 145 |
Shelly | 75.6% | 126 |
Bibi | 74.5% | 559 |
Star Powers, gadgets and hypercharge
To get the most out of Bea in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Bea is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Bea performs best in Brawl Ball, with a 70.5% win rate over 1,889 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Bea should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
In the last 7 days, Bea's win rate has held essentially flat compared to the previous 7. A swing under 1 percentage point we treat as stable because it fits within the natural sampling noise, so the meta hasn't shifted meaningfully for this brawler.
Every percentage on the Bea page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Bea
What is the best map for Bea?
The best map for Bea is Afterparty in Gem Grab, where they hit a Bayesian-adjusted win rate of 79.0% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Bea perform best in?
The mode where Bea performs best is Brawl Ball, with a 70.5% win rate over 1,889 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Bea's worst counter?
The toughest matchup for Bea is Wendy: their win rate drops to 38.4% in that pairing. If you see Wendy on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Bea’s counters list?
Over the last 7 days, Bea's win rate held essentially flat, with a swing under 0.6 percentage points versus the previous week. The trend is recomputed every six hours from professional players' battles, so it reflects the most recent state of the meta for this brawler.
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