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MANDY

MANDY

Epic
Star PowersIN MY SIGHTSHARD CANDY
GadgetsCARAMELIZECOOKIE CRUMBS
HyperchargeSUGAR FOR ALL!

Win Rate

66.9%

from 1,731 battles · 30 days

Pick Rate

1.0%

Total Battles

4,669

Trending

Falling

Discounted strength

42.0%

Rank 83 of 107 by strength

4,813 duels

Best Maps

Gem GrabDouble Swoosh
87.9%49 battles
Brawl BallSuper Beach
77.6%35 battles
KnockoutCrab Claws
76.5%49 battles
Brawl BallIn Demand
76.5%49 battles
KnockoutJungle Top
75.5%54 battles

Better matchups

Δ vs base WR (66.9%)

Bars scaled to ±14.3 pp from the base WR.

CrowCrow+12.9 pp
EmzEmz+12.3 pp
BullBull+11.0 pp
EdgarEdgar+10.1 pp
SpikeSpike+10.1 pp

Worse matchups

Δ vs base WR (66.9%)

Bars scaled to ±14.3 pp from the base WR.

AmberAmber-14.3 pp
GeneGene-11.5 pp
GusGus-7.9 pp
PearlPearl-6.5 pp
ShadeShade-5.5 pp

Who is MANDY

MANDY is a brawler of Epic rarity, class Marksman. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, MANDY has shown up in 1,731 battles with a global win rate of 66.9%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, MANDY has a pick rate of 1.0%. That pick rate is the share of matches where a top-PRO player chose MANDY out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

Across the full roster, MANDY's trend is among the weakest: their win rate is falling below 7% of brawlers with a measurable trend this week. That signal often foreshadows the meta turning against the brawler before it even shows in their global win rate.

The two figures for MANDY tell different things. The observed win rate, 66.9%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 42.0%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

By discounted strength, MANDY takes rank 83 of 107, in the bottom third of the roster. Its observed win rate leans in part on the opponents it happened to face, so read it together with the specific map and mode.

MANDY is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Starr Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.

As a Marksman, the value lies in turning any long shooting line into an uninhabitable zone for the rival. The range outclasses most brawlers, so dictating positions is the primary weapon even before damage. Open maps with wide sightlines are the natural niche; walled maps punish it, and the draft around it must protect against assassins.

Best maps for MANDY

The best map for MANDY is Double Swoosh in Gem Grab, with a Bayesian-adjusted win rate of 87.9% over 49 battles. That puts them above their class average in this mode, so it's worth picking MANDY when that rotation is live. A strong run on Double Swoosh usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

MANDY's performance is highly map-dependent: there are 33.0 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, MANDY also performs well on Super Beach (Brawl Ball) with a 77.6% win rate, only 10.3 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, MANDY holds a 76.5% win rate on Crab Claws (Knockout) over 49 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, MANDY also struggles on Hot Potato, where their win rate sits at 57.9%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Pinhole Punt (Brawl Ball) drops MANDY's win rate to 54.9%. That's the bottom tail of a 33.0-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

MANDY clearly dominates the matchup against CROW: across the 62 recorded battles for that pairing, their win rate climbs to 79.8%. If you spot CROW on the enemy team in draft, that lane is an edge for MANDY — seek the duel out rather than avoid it.

Their second-best matchup is against EMZ, where MANDY holds a 79.2% win rate over 64 battles. Two strong favorable counters like these give MANDY real value as a targeted pick against comps that lean on those two brawlers.

Where MANDY has a clear disadvantage is against AMBER: their win rate drops to 52.6% across the 45 battles recorded for that matchup. If AMBER shows up on the enemy team, consider not picking MANDY or changing the game plan to avoid the shared lane, because AMBER wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for MANDY the samples range from 36 to 305 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for MANDY

This section lists the matchups where MANDY performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs MANDY, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
AMBERAMBER
52.6%45
GENEGENE
55.4%43
GUSGUS
58.9%305
PEARLPEARL
60.3%37
SHADESHADE
61.4%114
Dominates
BrawlerWRBattles
CROWCROW
79.8%62
EMZEMZ
79.2%64
BULLBULL
77.9%36
EDGAREDGAR
77.0%229
SPIKESPIKE
77.0%55

Star Powers, Gadgets and Hypercharge

To get the most out of MANDY in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for MANDY is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, MANDY performs best in Knockout, with a 68.6% win rate over 2,566 battles — the mode with the most recorded sample for this brawler. That makes Knockout the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for MANDY should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, MANDY's win rate dropped from 69.4% to 63.4%, a fall of −6.0 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against MANDY, usually from a rotation of maps or a rising counter.

Compared with the rest of the roster, that move leaves MANDY falling below 7% of brawlers with a measurable trend this week — they're at the bottom end of those losing ground. It doesn't mean they're unplayable, but it's worth waiting for the next map rotation before prioritizing their investment.

Every percentage on the MANDY page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about MANDY

What is the best map for MANDY?

The best map for MANDY is Double Swoosh in Gem Grab, where they hit a Bayesian-adjusted win rate of 87.9% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does MANDY perform best in?

The mode where MANDY performs best is Knockout, with a 68.6% win rate over 2,566 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is MANDY's worst counter?

The toughest matchup for MANDY is AMBER: their win rate drops to 52.6% in that pairing. If you see AMBER on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read MANDY’s counters list?

There are two lists. The counters one holds the brawlers MANDY performs worst against, toughest matchup first; the other one holds those it beats, and CROW tops it today with a 79.8% win rate for MANDY. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

Brawlers similar to MANDY

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