Best brawlers for Turnover in Basket Brawl
235 battles aggregated over the last 14 days · 50 brawlers seen on the map

Brawler ranking on Turnover
Bayesian-adjusted win rate. The points column compares each brawler against itself on the rest of the Basket Brawl maps.
+48 brawlers without enough sample to enter the ranking.
What the data says about Turnover
Turnover is one of the Basket Brawl maps with the most recorded battles in our sample: 235 high-level games over the last 14 days, with 50 different brawlers seen on it. This page ranks those brawlers by their real win rate on this specific map, not by their average performance across the game, which is the figure that usually leads to bad picks.
The sample for Turnover is still short: 235 recorded battles. The percentages below are already useful as a guide, but read them as a trend rather than a settled number; as the sampler keeps adding games, the order of the top spots will stabilise.
The best picks on this map
The best brawler on Turnover is Cosmo, with a 74.8% win rate across 16 battles recorded on this map. It is the first option to consider when this rotation comes around, and also the pick most worth banning or countering if the enemy team gets there first.
What is interesting about Cosmo here is not the absolute number but the gap: across the rest of the Basket Brawl maps it sits at 72.5%, so Turnover adds 2.3 percentage points. That jump is the sign that the map specifically favours its kit, not that it is a strong brawler in general.
The second option is OTIS, with 70% across 12 battles, 4.8 points behind the leader. When the distance between the first and second pick is that short, the choice depends more on the enemy composition and on the rest of your team than on the map itself.
The most picked brawler on Turnover is not necessarily the best: it is Cosmo, present in 16 battles, 6.8% of every game recorded on the map. The distance between what is most picked and what actually works is usually where the edge is, because most players repeat a pick out of habit rather than out of data.
Turnover is a balanced map: there are only 4.8 percentage points between the best and the worst brawler in the ranking. That means almost any reasonable composition is playable and that the game is decided more by execution and positioning than by the selection phase.
Brawlers that perform worse on Turnover
There is not enough sample yet to confidently point out which brawlers perform worst on Turnover. We only publish the bottom tail when the ranking has enough depth for the best and the worst to be genuinely separate groups instead of overlapping.
How Basket Brawl is played
In Basket Brawl you score from range and the ball returns to the centre after every basket, so cycles are short and repositioning is constant. Brawlers that can shoot from distance or intercept in the air perform better than their overall win rate suggests, and it shows in the Turnover ranking.
Turnover rotates in and out of the official Basket Brawl rotation every few days. This page does not depend on it being active right now: the ranking is computed over recent history, so it remains the best reference available the day the map shows up again.
Every percentage comes from real high-level battles sampled continuously, aggregated over a rolling 14-day window and adjusted with Bayesian smoothing. That adjustment avoids the classic false positive: a brawler with three games and three wins does not show up at 100%, but close to the average, until it builds up the sample to back it.
If you want to compare Turnover with the rest of the Basket Brawl maps, the links are at the bottom of the page. And if what you are after is what to pick in today's rotation, the picks page filters the maps that are active right now.
How we calculate this data

