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Best brawlers for Watermelons in Bounty

148 battles aggregated over the last 14 days · 20 brawlers seen on the map

Brawler ranking on Watermelons

Bayesian-adjusted win rate. The points column compares each brawler against itself on the rest of the Bounty maps.

What the data says about Watermelons

Watermelons is one of the Bounty maps with the most recorded battles in our sample: 148 high-level games over the last 14 days, with 20 different brawlers seen on it. This page ranks those brawlers by their real win rate on this specific map, not by their average performance across the game, which is the figure that usually leads to bad picks.

The sample for Watermelons is still short: 148 recorded battles. The percentages below are already useful as a guide, but read them as a trend rather than a settled number; as the sampler keeps adding games, the order of the top spots will stabilise.

The best picks on this map

The best brawler on Watermelons is Nori, with a 69.5% win rate across 29 battles recorded on this map. It is the first option to consider when this rotation comes around, and also the pick most worth banning or countering if the enemy team gets there first.

The figure for Nori needs some nuance: although it leads this map, across Bounty as a whole it performs even better, at 73.1%, so Watermelons costs it 3.6 points against its own average. It tops the ranking because the map punishes everyone else more than it punishes them, not because this is its best ground.

The second option is Rosa, with 67.9% across 26 battles, 1.6 points behind the leader. When the distance between the first and second pick is that short, the choice depends more on the enemy composition and on the rest of your team than on the map itself.

Leon closes the podium at 65.1%. Having three clear options instead of just one makes Watermelons a comfortable map to draft on: if the first one gets banned, you are not left without a plan.

The most picked brawler on Watermelons is not necessarily the best: it is Nori, present in 29 battles, 19.6% of every game recorded on the map. The distance between what is most picked and what actually works is usually where the edge is, because most players repeat a pick out of habit rather than out of data.

Watermelons is a balanced map: there are only 11.5 percentage points between the best and the worst brawler in the ranking. That means almost any reasonable composition is playable and that the game is decided more by execution and positioning than by the selection phase.

Brawlers that perform worse on Watermelons

There is not enough sample yet to confidently point out which brawlers perform worst on Watermelons. We only publish the bottom tail when the ranking has enough depth for the best and the worst to be genuinely separate groups instead of overlapping.

How Bounty is played

In Bounty every elimination raises the enemy's bounty, so dying costs double and long range dominates. Short-range brawlers need cover to close the gap, and on open maps they simply never get there. That is why the order on Watermelons tends to look little like the objective modes.

Watermelons rotates in and out of the official Bounty rotation every few days. This page does not depend on it being active right now: the ranking is computed over recent history, so it remains the best reference available the day the map shows up again.

Every percentage comes from real high-level battles sampled continuously, aggregated over a rolling 14-day window and adjusted with Bayesian smoothing. That adjustment avoids the classic false positive: a brawler with three games and three wins does not show up at 100%, but close to the average, until it builds up the sample to back it.

If you want to compare Watermelons with the rest of the Bounty maps, the links are at the bottom of the page. And if what you are after is what to pick in today's rotation, the picks page filters the maps that are active right now.

How we calculate this data

Other Bounty maps

See the full map index