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EVE

EVE

Mythic
Star PowersUNNATURAL ORDERHAPPY SURPRISE
GadgetsGOTTA GO!MOTHERLY LOVE
HyperchargeGENERATIONS

Win Rate

70.9%

from 1,347 battles · 30 days

Pick Rate

0.6%

Total Battles

2,961

Trending

Rising

Discounted strength

56.7%

Rank 26 of 107 by strength

2,435 duels

Best Maps

Brawl BallBackyard Bowl
83.2%45 battles
KnockoutJungle Top
81.8%50 battles
KnockoutThink Ahead
80.8%51 battles
Brawl BallPinhole Punt
80.7%35 battles
Brawl BallBustling Business
80.0%38 battles

Better matchups

Δ vs base WR (70.9%)

Bars scaled to ±16.4 pp from the base WR.

EdgarEdgar+8.5 pp
DynamikeDynamike+8.5 pp
BullBull+7.5 pp
ByronByron+6.7 pp
GriffGriff+6.7 pp

Worse matchups

Δ vs base WR (70.9%)

Bars scaled to ±16.4 pp from the base WR.

WendyWendy-16.4 pp
AmberAmber-14.5 pp
PearlPearl-10.6 pp
PiercePierce-9.3 pp
ShadeShade-7.3 pp

Who is EVE

EVE is a brawler of Mythic rarity, class Damage Dealer. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, EVE has shown up in 1,347 battles with a global win rate of 70.9%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, EVE has a pick rate of 0.6%. That pick rate is the share of matches where a top-PRO player chose EVE out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

Across the full roster, EVE's trend is among the strongest: their win rate is climbing faster than 93% of brawlers with a measurable trend this week. When a brawler rises this fast it's usually because maps or modes rotated in where their kit fits better than average.

The two figures for EVE tell different things. The observed win rate, 70.9%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 56.7%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

By discounted strength, EVE takes rank 26 of 107, inside the top third of the roster. Its observed win rate also holds up against the opponents that suit it worst.

EVE belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.

As a Damage Dealer, the role is to apply lane pressure at medium range: clean shooting lines hold zone control and force the enemy to move. Opening fights up close is someone else's job. This is the brawler that punishes any positioning mistake from the opponent. In team play it sits behind the tank, covering flanks and finishing objectives once the fight has already developed.

Best maps for EVE

The best map for EVE is Backyard Bowl in Brawl Ball, with a Bayesian-adjusted win rate of 83.2% over 45 battles. That puts them above their class average in this mode, so it's worth picking EVE when that rotation is live. A strong run on Backyard Bowl usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

EVE's performance is highly map-dependent: there are 25.9 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, EVE also performs well on Jungle Top (Knockout) with a 81.8% win rate, only 1.5 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, EVE holds a 80.8% win rate on Think Ahead (Knockout) over 51 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, EVE also struggles on Bridge Too Far, where their win rate sits at 64.2%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Call of the Water (Knockout) drops EVE's win rate to 57.3%. That's the bottom tail of a 25.9-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

EVE clearly dominates the matchup against EDGAR: across the 167 recorded battles for that pairing, their win rate climbs to 79.4%. If you spot EDGAR on the enemy team in draft, that lane is an edge for EVE — seek the duel out rather than avoid it.

Their second-best matchup is against DYNAMIKE, where EVE holds a 79.4% win rate over 31 battles. Two strong favorable counters like these give EVE real value as a targeted pick against comps that lean on those two brawlers.

Where EVE has a clear disadvantage is against WENDY: their win rate drops to 54.5% across the 68 battles recorded for that matchup. If WENDY shows up on the enemy team, consider not picking EVE or changing the game plan to avoid the shared lane, because WENDY wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for EVE the samples range from 31 to 167 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for EVE

This section lists the matchups where EVE performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs EVE, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
WENDYWENDY
54.5%68
AMBERAMBER
56.4%63
PEARLPEARL
60.3%37
PIERCEPIERCE
61.6%47
SHADESHADE
63.6%87
Dominates
BrawlerWRBattles
EDGAREDGAR
79.4%167
DYNAMIKEDYNAMIKE
79.4%31
BULLBULL
78.4%33
BYRONBYRON
77.7%80
GRIFFGRIFF
77.6%71

Star Powers, Gadgets and Hypercharge

To get the most out of EVE in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for EVE is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, EVE performs best in Knockout, with a 70.9% win rate over 1,481 battles — the mode with the most recorded sample for this brawler. That makes Knockout the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for EVE should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, EVE's win rate moved from 67.3% to 76.7%, a climb of +9.3 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in EVE's favor, usually from a rotation of maps or modes where they perform better.

Compared with the rest of the roster, that move puts EVE climbing faster than 93% of brawlers with a measurable trend this week — they're at the top end of the risers. When a brawler lands in that band it's often a good moment to invest in their upgrades before a possible nerf arrives.

Every percentage on the EVE page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about EVE

What is the best map for EVE?

The best map for EVE is Backyard Bowl in Brawl Ball, where they hit a Bayesian-adjusted win rate of 83.2% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does EVE perform best in?

The mode where EVE performs best is Knockout, with a 70.9% win rate over 1,481 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is EVE's worst counter?

The toughest matchup for EVE is WENDY: their win rate drops to 54.5% in that pairing. If you see WENDY on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read EVE’s counters list?

There are two lists. The counters one holds the brawlers EVE performs worst against, toughest matchup first; the other one holds those it beats, and EDGAR tops it today with a 79.4% win rate for EVE. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

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