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R-T

R-T

Mythic
Star PowersQUICK MATHSRECORDING
GadgetsOUT OF LINEHACKS!
Hypercharge360-DEGREE SURVEILLANCE

Win Rate

70.2%

from 1,311 battles · 30 days

Pick Rate

0.6%

Total Battles

3,076

Trending

Rising

Discounted strength

60.0%

Rank 12 of 107 by strength

2,670 duels

Best Maps

Brawl BallNutmeg
89.1%76 battles
KnockoutJungle Top
86.2%54 battles
KnockoutOpening Move
85.4%63 battles
Brawl HockeySlippery Showdown
84.3%50 battles
KnockoutSnake Out
80.8%51 battles

Better matchups

Δ vs base WR (70.2%)

Bars scaled to ±13.5 pp from the base WR.

KenjiKenji+11.2 pp
BullBull+10.9 pp
EdgarEdgar+9.5 pp
CrowCrow+8.4 pp
ShellyShelly+8.2 pp

Worse matchups

Δ vs base WR (70.2%)

Bars scaled to ±13.5 pp from the base WR.

AmberAmber-13.5 pp
BeaBea-6.9 pp
GusGus-6.8 pp
GrayGray-6.7 pp
PiercePierce-5.3 pp

Who is R-T

R-T is a brawler of Mythic rarity, class Damage Dealer. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, R-T has shown up in 1,311 battles with a global win rate of 70.2%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, R-T has a pick rate of 0.6%. That pick rate is the share of matches where a top-PRO player chose R-T out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

Across the full roster, R-T's trend is among the strongest: their win rate is climbing faster than 90% of brawlers with a measurable trend this week. When a brawler rises this fast it's usually because maps or modes rotated in where their kit fits better than average.

The two figures for R-T tell different things. The observed win rate, 70.2%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 60.0%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

By discounted strength, R-T takes rank 12 of 107, inside the top third of the roster. Its observed win rate also holds up against the opponents that suit it worst.

R-T belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.

As a Damage Dealer, the role is to apply lane pressure at medium range: clean shooting lines hold zone control and force the enemy to move. Opening fights up close is someone else's job. This is the brawler that punishes any positioning mistake from the opponent. In team play it sits behind the tank, covering flanks and finishing objectives once the fight has already developed.

Best maps for R-T

The best map for R-T is Nutmeg in Brawl Ball, with a Bayesian-adjusted win rate of 89.1% over 76 battles. That puts them above their class average in this mode, so it's worth picking R-T when that rotation is live. A strong run on Nutmeg usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

R-T's performance is highly map-dependent: there are 36.7 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, R-T also performs well on Jungle Top (Knockout) with a 86.2% win rate, only 2.9 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, R-T holds a 85.4% win rate on Opening Move (Knockout) over 63 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, R-T also struggles on Shooting Star, where their win rate sits at 62.0%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, New Perspective (Knockout) drops R-T's win rate to 52.4%. That's the bottom tail of a 36.7-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

R-T clearly dominates the matchup against KENJI: across the 43 recorded battles for that pairing, their win rate climbs to 81.4%. If you spot KENJI on the enemy team in draft, that lane is an edge for R-T — seek the duel out rather than avoid it.

Their second-best matchup is against BULL, where R-T holds a 81.1% win rate over 63 battles. Two strong favorable counters like these give R-T real value as a targeted pick against comps that lean on those two brawlers.

Where R-T has a clear disadvantage is against AMBER: their win rate drops to 56.7% across the 43 battles recorded for that matchup. If AMBER shows up on the enemy team, consider not picking R-T or changing the game plan to avoid the shared lane, because AMBER wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for R-T the samples range from 37 to 180 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for R-T

This section lists the matchups where R-T performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs R-T, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
AMBERAMBER
56.7%43
BEABEA
63.3%37
GUSGUS
63.4%152
GRAYGRAY
63.5%40
PIERCEPIERCE
64.9%40
Dominates
BrawlerWRBattles
KENJIKENJI
81.4%43
BULLBULL
81.1%63
EDGAREDGAR
79.7%180
CROWCROW
78.6%52
SHELLYSHELLY
78.4%42

Star Powers, Gadgets and Hypercharge

To get the most out of R-T in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for R-T is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, R-T performs best in Knockout, with a 73.5% win rate over 984 battles — the mode with the most recorded sample for this brawler. That makes Knockout the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for R-T should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, R-T's win rate moved from 67.0% to 75.5%, a climb of +8.4 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in R-T's favor, usually from a rotation of maps or modes where they perform better.

Compared with the rest of the roster, that move puts R-T climbing faster than 90% of brawlers with a measurable trend this week — they're at the top end of the risers. When a brawler lands in that band it's often a good moment to invest in their upgrades before a possible nerf arrives.

Every percentage on the R-T page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about R-T

What is the best map for R-T?

The best map for R-T is Nutmeg in Brawl Ball, where they hit a Bayesian-adjusted win rate of 89.1% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does R-T perform best in?

The mode where R-T performs best is Knockout, with a 73.5% win rate over 984 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is R-T's worst counter?

The toughest matchup for R-T is AMBER: their win rate drops to 56.7% in that pairing. If you see AMBER on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read R-T’s counters list?

There are two lists. The counters one holds the brawlers R-T performs worst against, toughest matchup first; the other one holds those it beats, and KENJI tops it today with a 81.4% win rate for R-T. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

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