
Brawler 16000102
Ultra LegendaryWho is Brawler 16000102
Brawler 16000102 is a Ultra Legendary-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.
Over a 14-day window, Brawler 16000102 has appeared in 5,598 battles with a global win rate of 71.7% and a pick rate of 0.9%. That pick rate is the fraction of matches in which some top-PRO player chose Brawler 16000102 out of all available brawlers, so it works as a thermometer for how meta they are right now.
Brawler 16000102 belongs to the Ultra Legendaries, the highest rarity in the game and the one that demands the most gem or Star Drop investment to secure the unlock. The kit is built to rewrite the rules of the modes it fits: supers with unique interactions, hypercharges that break tempo and gadgets no other brawler has. In PRO tournaments it shows up when the draft lets the team lean into its specific niche.
Win Rate
71.7%
Pick Rate
0.9%
Total Battles
5,598
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (71.7%)
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#16000001⚠️ Worse matchups
Δ vs base WR (71.7%)
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#16000002Best maps for Brawler 16000102
The best map for Brawler 16000102 is Golden Bay in Hot Zone, with a Bayesian-smoothed win rate of 86.2%. That puts them above their class average in this mode, so it's worth picking Brawler 16000102 when that rotation is live. A strong showing on Golden Bay usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.
As the second-best option, Brawler 16000102 also performs well on Nutmeg (Brawl Ball) with a 81.4% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.
On the opposite end, Hideout (Bounty) drops Brawler 16000102's win rate to 26.7%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.
Counters and matchups
Brawler 16000102 loses systematically to SHELLY: across the 158 battles recorded for that matchup, their win rate drops to 85.6%. If you see SHELLY on the enemy team during draft, consider not picking Brawler 16000102 or adjusting the game plan to avoid sharing a lane.
In the opposite matchup, Brawler 16000102 struggles against BROCK too: across 133 battles, Brawler 16000102's win rate stays low, around 65.6%, indicating that BROCK deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.
Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.
Star Powers, gadgets and hypercharge
To get the most out of Brawler 16000102 in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Brawler 16000102 is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
Beyond the immediate meta, the upgrade path for Brawler 16000102 should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
In the last 7 days, Brawler 16000102's global win rate has dropped −6.4 points compared to the previous 7. The decline is computed over a 14-day window with a minimum sample in each half, so it isn't noise: the meta is moving against Brawler 16000102, usually because of a rotation or because a counter is rising.
The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.
Every percentage on the Brawler 16000102 page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
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