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CHARLIE

CHARLIE

Mythic
Star PowersDIGESTIVESLIMY
GadgetsSPIDERSPERSONAL SPACE
HyperchargePESTILENCE

Win Rate

66.9%

from 1,055 battles · 30 days

Pick Rate

0.6%

Total Battles

2,981

Trending

Falling

Discounted strength

53.0%

Rank 42 of 107 by strength

1,906 duels

Best Maps

KnockoutJungle Top
82.0%51 battles
Brawl HockeyCabin Fever
80.0%118 battles
Brawl BallMatch 1123581321
79.0%92 battles
Gem GrabDeathcap Trap
78.9%96 battles
Brawl HockeyArabesque
78.8%86 battles

Better matchups

Δ vs base WR (66.9%)

Bars scaled to ±14.0 pp from the base WR.

EdgarEdgar+14.0 pp
StuStu+13.4 pp
ShellyShelly+12.1 pp
DynamikeDynamike+10.7 pp
ColtColt+10.4 pp

Worse matchups

Δ vs base WR (66.9%)

Bars scaled to ±14.0 pp from the base WR.

ShadeShade-12.6 pp
AmberAmber-11.1 pp
ColetteColette-8.3 pp
GusGus-7.8 pp
MinaMina-5.0 pp

Who is CHARLIE

CHARLIE is a brawler of Mythic rarity, class Controller. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, CHARLIE has shown up in 1,055 battles with a global win rate of 66.9%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, CHARLIE has a pick rate of 0.6%. That pick rate is the share of matches where a top-PRO player chose CHARLIE out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

Across the full roster, CHARLIE's trend is among the weakest: their win rate is falling below 19% of brawlers with a measurable trend this week. That signal often foreshadows the meta turning against the brawler before it even shows in their global win rate.

The two figures for CHARLIE tell different things. The observed win rate, 66.9%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 53.0%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

CHARLIE belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.

As a Controller, the priority is dictating where the enemy team can and cannot stand. Through slows, knockbacks, persistent damage zones or supers that close routes, the brawler forces the rival to play on its team's terms. It stands out in positioning and tempo rather than in kills. If it controls the key area of the map, the team wins without needing direct fights.

Best maps for CHARLIE

The best map for CHARLIE is Jungle Top in Knockout, with a Bayesian-adjusted win rate of 82.0% over 51 battles. That puts them above their class average in this mode, so it's worth picking CHARLIE when that rotation is live. A strong run on Jungle Top usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

CHARLIE's performance is highly map-dependent: there are 20.6 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, CHARLIE also performs well on Cabin Fever (Brawl Hockey) with a 80.0% win rate, only 2.0 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, CHARLIE holds a 79.0% win rate on Match 1123581321 (Brawl Ball) over 92 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, CHARLIE also struggles on Undermine, where their win rate sits at 64.6%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Pinhole Punt (Brawl Ball) drops CHARLIE's win rate to 61.4%. That's the bottom tail of a 20.6-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

CHARLIE clearly dominates the matchup against EDGAR: across the 114 recorded battles for that pairing, their win rate climbs to 80.8%. If you spot EDGAR on the enemy team in draft, that lane is an edge for CHARLIE — seek the duel out rather than avoid it.

Their second-best matchup is against STU, where CHARLIE holds a 80.3% win rate over 44 battles. Two strong favorable counters like these give CHARLIE real value as a targeted pick against comps that lean on those two brawlers.

Where CHARLIE has a clear disadvantage is against SHADE: their win rate drops to 54.3% across the 96 battles recorded for that matchup. If SHADE shows up on the enemy team, consider not picking CHARLIE or changing the game plan to avoid the shared lane, because SHADE wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for CHARLIE the samples range from 37 to 144 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for CHARLIE

This section lists the matchups where CHARLIE performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs CHARLIE, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
SHADESHADE
54.3%96
AMBERAMBER
55.7%82
COLETTECOLETTE
58.6%80
GUSGUS
59.1%96
MINAMINA
61.8%37
Dominates
BrawlerWRBattles
EDGAREDGAR
80.8%114
STUSTU
80.3%44
SHELLYSHELLY
79.0%44
DYNAMIKEDYNAMIKE
77.6%44
COLTCOLT
77.3%144

Star Powers, Gadgets and Hypercharge

To get the most out of CHARLIE in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for CHARLIE is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, CHARLIE performs best in Brawl Ball, with a 71.6% win rate over 1,016 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for CHARLIE should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, CHARLIE's win rate dropped from 65.9% to 63.1%, a fall of −2.7 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against CHARLIE, usually from a rotation of maps or a rising counter.

Compared with the rest of the roster, that move leaves CHARLIE falling below 19% of brawlers with a measurable trend this week — they're at the bottom end of those losing ground. It doesn't mean they're unplayable, but it's worth waiting for the next map rotation before prioritizing their investment.

Every percentage on the CHARLIE page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about CHARLIE

What is the best map for CHARLIE?

The best map for CHARLIE is Jungle Top in Knockout, where they hit a Bayesian-adjusted win rate of 82.0% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does CHARLIE perform best in?

The mode where CHARLIE performs best is Brawl Ball, with a 71.6% win rate over 1,016 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is CHARLIE's worst counter?

The toughest matchup for CHARLIE is SHADE: their win rate drops to 54.3% in that pairing. If you see SHADE on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read CHARLIE’s counters list?

There are two lists. The counters one holds the brawlers CHARLIE performs worst against, toughest matchup first; the other one holds those it beats, and EDGAR tops it today with a 80.8% win rate for CHARLIE. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

Brawlers similar to CHARLIE

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