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BrawlVision
MEEPLE

MEEPLE

Epic
Star PowersDO NOT PASS GORULE BENDING
GadgetsMANSIONS OF MEEPLERAGEQUIT
HyperchargeTHE LAST RULEBENDER

Win Rate

64.3%

from 1,316 battles · 30 days

Pick Rate

0.7%

Total Battles

3,573

Trending

Rising

Discounted strength

46.9%

Rank 67 of 107 by strength

2,514 duels

Best Maps

Brawl BallPump It Up
77.6%35 battles
Brawl HockeyNullscapes
76.2%48 battles
KnockoutStreets with No Name
76.1%56 battles
Brawl BallBustling Business
76.0%81 battles
KnockoutNew Perspective
75.4%82 battles

Better matchups

Δ vs base WR (64.3%)

Bars scaled to ±13.0 pp from the base WR.

LeonLeon+13.0 pp
CrowCrow+11.6 pp
ColtColt+11.2 pp
EdgarEdgar+9.9 pp
DynamikeDynamike+9.6 pp

Worse matchups

Δ vs base WR (64.3%)

Bars scaled to ±13.0 pp from the base WR.

PiercePierce-9.3 pp
AmberAmber-8.4 pp
GusGus-7.7 pp
FangFang-7.5 pp
ShadeShade-5.9 pp

Who is MEEPLE

MEEPLE is a brawler of Epic rarity, class Controller. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.

Over the 30-day window, MEEPLE has shown up in 1,316 battles with a global win rate of 64.3%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.

Across the full 90 days, MEEPLE has a pick rate of 0.7%. That pick rate is the share of matches where a top-PRO player chose MEEPLE out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.

The two figures for MEEPLE tell different things. The observed win rate, 64.3%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 46.9%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.

MEEPLE is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Starr Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.

As a Controller, the priority is dictating where the enemy team can and cannot stand. Through slows, knockbacks, persistent damage zones or supers that close routes, the brawler forces the rival to play on its team's terms. It stands out in positioning and tempo rather than in kills. If it controls the key area of the map, the team wins without needing direct fights.

Best maps for MEEPLE

The best map for MEEPLE is Pump It Up in Brawl Ball, with a Bayesian-adjusted win rate of 77.6% over 35 battles. That puts them above their class average in this mode, so it's worth picking MEEPLE when that rotation is live. A strong run on Pump It Up usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.

MEEPLE's performance is highly map-dependent: there are 26.5 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.

As a second map option, MEEPLE also performs well on Nullscapes (Brawl Hockey) with a 76.2% win rate, only 1.4 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.

Rounding out the podium, MEEPLE holds a 76.1% win rate on Streets with No Name (Knockout) over 56 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.

Just above their worst result, MEEPLE also struggles on Pinhole Punt, where their win rate sits at 58.7%. Keep this map on your radar as a second warning sign when deciding the pick.

On the opposite end, Parallel Plays (Hot Zone) drops MEEPLE's win rate to 51.1%. That's the bottom tail of a 26.5-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.

Counters and matchups

MEEPLE clearly dominates the matchup against LEON: across the 43 recorded battles for that pairing, their win rate climbs to 77.3%. If you spot LEON on the enemy team in draft, that lane is an edge for MEEPLE — seek the duel out rather than avoid it.

Their second-best matchup is against CROW, where MEEPLE holds a 75.9% win rate over 43 battles. Two strong favorable counters like these give MEEPLE real value as a targeted pick against comps that lean on those two brawlers.

Where MEEPLE has a clear disadvantage is against PIERCE: their win rate drops to 55.0% across the 49 battles recorded for that matchup. If PIERCE shows up on the enemy team, consider not picking MEEPLE or changing the game plan to avoid the shared lane, because PIERCE wins that exchange.

Per-brawler matchups are the smallest-sample metric on the page: for MEEPLE the samples range from 43 to 178 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.

Counters for MEEPLE

This section lists the matchups where MEEPLE performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.

Read each row left to right: brawler, win rate vs MEEPLE, and battle sample. The larger the sample, the more reliable the number.

Loses most against
BrawlerWRBattles
PIERCEPIERCE
55.0%49
AMBERAMBER
55.9%62
GUSGUS
56.6%144
FANGFANG
56.8%80
SHADESHADE
58.4%135
Dominates
BrawlerWRBattles
LEONLEON
77.3%43
CROWCROW
75.9%43
COLTCOLT
75.5%140
EDGAREDGAR
74.2%178
DYNAMIKEDYNAMIKE
73.9%45

Star Powers, Gadgets and Hypercharge

To get the most out of MEEPLE in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for MEEPLE is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

By game mode, MEEPLE performs best in Brawl Ball, with a 67.6% win rate over 1,260 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.

Beyond the immediate meta, the upgrade path for MEEPLE should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

Over the last 7 days, MEEPLE's win rate moved from 59.6% to 63.0%, a climb of +3.4 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in MEEPLE's favor, usually from a rotation of maps or modes where they perform better.

Every percentage on the MEEPLE page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

Frequently asked questions about MEEPLE

What is the best map for MEEPLE?

The best map for MEEPLE is Pump It Up in Brawl Ball, where they hit a Bayesian-adjusted win rate of 77.6% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.

What is Bayesian win rate?

A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.

Which mode does MEEPLE perform best in?

The mode where MEEPLE performs best is Brawl Ball, with a 67.6% win rate over 1,260 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.

Who is MEEPLE's worst counter?

The toughest matchup for MEEPLE is PIERCE: their win rate drops to 55.0% in that pairing. If you see PIERCE on the enemy team during draft, it's worth rethinking the pick or the lane plan.

How should I read MEEPLE’s counters list?

There are two lists. The counters one holds the brawlers MEEPLE performs worst against, toughest matchup first; the other one holds those it beats, and LEON tops it today with a 77.3% win rate for MEEPLE. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.

Brawlers similar to MEEPLE

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