
Meeple
EpicWin Rate
67.9%
Pick Rate
1.0%
Total Battles
4,893
Trending
↓ Falling
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (67.9%)
Rico
Shelly
Emz
Clancy
Colt⚠️ Worse matchups
Δ vs base WR (67.9%)
Ziggy
Wendy
Bolt
Max
Jae-YongWho is Meeple
Meeple is a Epic-rarity brawler of class Controller. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Meeple has shown up in 4,893 battles with a global win rate of 67.9% and a pick rate of 1.0%. That pick rate is the share of matches where a top-PRO player chose Meeple out of every available brawler, so it works as a thermometer for how meta they are right now.
Meeple is an Epic brawler, a rarity where kits start to break conventions: unique mechanics, supers with special effects and gadgets that flip the whole game plan. The gem or Star Drop investment is steeper, but in return you get a tool that defines entire lanes in draft and tends to be picked in tournaments whenever its signature map enters rotation.
As a Controller, the priority is dictating where the enemy team can and cannot stand. Through slows, knockbacks, persistent damage zones or supers that close routes, the brawler forces the rival to play on its team's terms. It isn't a brawler that stands out in kills, but in positioning and tempo: if it controls the key area of the map, the team wins without needing direct fights.
Best maps for Meeple
The best map for Meeple is Grass Knot in Brawl Ball, with a Bayesian-adjusted win rate of 72.8% over 128 battles. That puts them above their class average in this mode, so it's worth picking Meeple when that rotation is live. A strong run on Grass Knot usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Meeple's performance is highly map-dependent: there are 29.3 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Meeple also performs well on Sneaky Fields (Brawl Ball) with a 72.2% win rate, only 0.6 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Meeple holds a 69.9% win rate on Arabesque (Brawl Hockey) over 63 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Meeple also struggles on Satomi Springs, where their win rate sits at 44.1%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Singed Earth (Brawl Ball) drops Meeple's win rate to 43.5%. That's the bottom tail of a 29.3-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Meeple clearly dominates the matchup against Rico: across the 349 recorded battles for that pairing, their win rate climbs to 74.4%. If you spot Rico on the enemy team in draft, that lane is an edge for Meeple — seek the duel out rather than avoid it.
Their second-best matchup is against Shelly, where Meeple holds a 74.2% win rate over 129 battles. Two strong favorable counters like these give Meeple real value as a targeted pick against comps that lean on those two brawlers.
Where Meeple has a clear disadvantage is against Ziggy: their win rate drops to 47.5% across the 31 battles recorded for that matchup. If Ziggy shows up on the enemy team, consider not picking Meeple or changing the game plan to avoid the shared lane, because Ziggy wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Meeple the samples range from 24 to 598 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Meeple
This section lists the matchups where Meeple performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Meeple, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Ziggy | 47.5% | 31 |
Wendy | 47.9% | 41 |
Bolt | 48.3% | 266 |
Max | 48.5% | 137 |
Jae-Yong | 50.0% | 24 |
| Brawler | WR | Battles |
|---|---|---|
Rico | 74.4% | 349 |
Shelly | 74.2% | 129 |
Emz | 72.8% | 235 |
Clancy | 72.4% | 144 |
Colt | 71.7% | 598 |
Star Powers, gadgets and hypercharge
To get the most out of Meeple in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Meeple is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Meeple performs best in Brawl Ball, with a 70.3% win rate over 1,947 battles — the mode with the most recorded sample for this brawler. That makes Brawl Ball the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Meeple should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, Meeple's win rate dropped from 67.4% to 65.2%, a fall of −2.2 points versus the previous half of the window. With both halves above the sample minimum, that drop is a real signal: the meta is moving against Meeple, usually from a rotation of maps or a rising counter.
Every percentage on the Meeple page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Meeple
What is the best map for Meeple?
The best map for Meeple is Grass Knot in Brawl Ball, where they hit a Bayesian-adjusted win rate of 72.8% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Meeple perform best in?
The mode where Meeple performs best is Brawl Ball, with a 70.3% win rate over 1,947 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Meeple's worst counter?
The toughest matchup for Meeple is Ziggy: their win rate drops to 47.5% in that pairing. If you see Ziggy on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Meeple’s counters list?
Over the last 7 days, Meeple's win rate dropped 2.2 percentage points versus the previous week. The trend is recomputed every six hours from professional players' battles, so it reflects the most recent state of the meta for this brawler.
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