
Jae-Yong
ChromaticWho is Jae-Yong
Jae-Yong is a Chromatic-rarity brawler of class Assassin. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 14-day window, Jae-Yong has shown up in 5,385 battles with a global win rate of 71.5% and a pick rate of 0.6%. That pick rate is the share of matches where a top-PRO player chose Jae-Yong out of every available brawler, so it works as a thermometer for how meta they are right now.
Jae-Yong is a Chromatic brawler, originally tied to the seasonal Brawl Pass and now folded into the general collection. These brawlers were designed with very strong kits at release, so many remain meta several seasons later even after nerfs. Their presence in PRO tournaments depends heavily on map rotation and the current state of the counters that usually answer them.
As an Assassin, the pattern is aggressive burst: lean on the kit mobility to flank, eliminate a priority target and exit before the counter-attack lands. Super economy is critical because most assassins rely on it to escape after the pick. Maps with walls and blind angles amplify the playstyle; open maps punish it severely.
Win Rate
71.5%
Pick Rate
0.6%
Total Battles
5,385
Trending
↑ Rising
🗺️ Best Maps
💪 Better matchups
Δ vs base WR (71.5%)
Colt
Rico
Spike
Shelly
Brock⚠️ Worse matchups
Δ vs base WR (71.5%)
Barley
Nita
Bull
Jessie
DynamikeBest maps for Jae-Yong
The best map for Jae-Yong is Sneaky Fields in Brawl Ball, with a Bayesian-adjusted win rate of 78.8% over 154 battles. That puts them above their class average in this mode, so it's worth picking Jae-Yong when that rotation is live. A strong run on Sneaky Fields usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
Jae-Yong's performance is highly map-dependent: there are 38.3 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, Jae-Yong also performs well on Palette Hangout (Wipeout) with a 78.7% win rate, only 0.1 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, Jae-Yong holds a 78.5% win rate on Think Ahead (Knockout) over 272 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, Jae-Yong also struggles on Let Me Dance, where their win rate sits at 44.1%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Picturesque (Gem Grab) drops Jae-Yong's win rate to 40.5%. That's the bottom tail of a 38.3-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
Jae-Yong clearly dominates the matchup against Colt: across the 765 recorded battles for that pairing, their win rate climbs to 75.1%. If you spot Colt on the enemy team in draft, that lane is an edge for Jae-Yong — seek the duel out rather than avoid it.
Their second-best matchup is against Rico, where Jae-Yong holds a 75.0% win rate over 402 battles. Two strong favorable counters like these give Jae-Yong real value as a targeted pick against comps that lean on those two brawlers.
Where Jae-Yong has a clear disadvantage is against Barley: their win rate drops to 54.0% across the 33 battles recorded for that matchup. If Barley shows up on the enemy team, consider not picking Jae-Yong or changing the game plan to avoid the shared lane, because Barley wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for Jae-Yong the samples range from 33 to 765 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for Jae-Yong
This section lists the matchups where Jae-Yong performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs Jae-Yong, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
Barley | 54.0% | 33 |
Nita | 57.3% | 66 |
Bull | 66.6% | 320 |
Jessie | 68.5% | 59 |
Dynamike | 69.6% | 39 |
| Brawler | WR | Battles |
|---|---|---|
Colt | 75.1% | 765 |
Rico | 75.0% | 402 |
Spike | 74.5% | 209 |
Shelly | 72.7% | 120 |
Brock | 71.7% | 365 |
Star Powers, gadgets and hypercharge
To get the most out of Jae-Yong in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for Jae-Yong is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, Jae-Yong performs best in Knockout, with a 70.9% win rate over 1,957 battles — the mode with the most recorded sample for this brawler. That makes Knockout the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for Jae-Yong should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, Jae-Yong's win rate moved from 60.9% to 62.7%, a climb of +1.8 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in Jae-Yong's favor, usually from a rotation of maps or modes where they perform better.
Every percentage on the Jae-Yong page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about Jae-Yong
What is the best map for Jae-Yong?
The best map for Jae-Yong is Sneaky Fields in Brawl Ball, where they hit a Bayesian-adjusted win rate of 78.8% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does Jae-Yong perform best in?
The mode where Jae-Yong performs best is Knockout, with a 70.9% win rate over 1,957 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is Jae-Yong's worst counter?
The toughest matchup for Jae-Yong is Barley: their win rate drops to 54.0% in that pairing. If you see Barley on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read Jae-Yong’s counters list?
Over the last 7 days, Jae-Yong's win rate climbed 1.8 percentage points versus the previous week. The trend is recomputed every six hours with the source=global filter, so it reflects the most recent state of the meta for this brawler.
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