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PIERCE

PIERCE

Legendary

Who is PIERCE

PIERCE is a Legendary-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.

Over a 14-day window, PIERCE has appeared in 12,532 battles with a global win rate of 63.1% and a pick rate of 2.0%. That pick rate is the fraction of matches in which some top-PRO player chose PIERCE out of all available brawlers, so it works as a thermometer for how meta they are right now.

PIERCE is a Legendary brawler, one of the most coveted rarities in the game because it blends a unique identity with low box drop chance. The kit is usually built to define entire matches: hypercharges with critical timing, supers that zone whole maps off, or gadgets that break the standard logic of the mode. In PRO tournaments they show up when the draft calls for a specific piece no other brawler can cover the same way.

Win Rate

63.1%

Pick Rate

2.0%

Total Battles

12,532

Trending

Rising

🗺️ Best Maps

brawlBallSinged Earth
84.4%169 battles
basketBrawlSlam Dunk
81.3%168 battles
bountyWatermelons
78.0%61 battles
brawlBallNutmeg
76.6%568 battles
brawlBallSpiraling Out
74.9%333 battles

💪 Better matchups

Δ vs base WR (63.1%)

#16000005#16000005+14.5 pp
#16000004#16000004+13.6 pp
#16000001#16000001+6.5 pp
#16000002#16000002+3.2 pp
#16000000#16000000+1.3 pp

⚠️ Worse matchups

Δ vs base WR (63.1%)

#16000003#16000003-5.4 pp
#16000000#16000000+1.3 pp
#16000002#16000002+3.2 pp
#16000001#16000001+6.5 pp
#16000004#16000004+13.6 pp

Best maps for PIERCE

The best map for PIERCE is Singed Earth in Brawl Ball, with a Bayesian-smoothed win rate of 84.4%. That puts them above their class average in this mode, so it's worth picking PIERCE when that rotation is live. A strong showing on Singed Earth usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.

As the second-best option, PIERCE also performs well on Slam Dunk (Basket Brawl) with a 81.3% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.

On the opposite end, Healthy Middle Ground (Knockout) drops PIERCE's win rate to 19.4%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.

Counters and matchups

PIERCE loses systematically to SPIKE: across the 524 battles recorded for that matchup, their win rate drops to 77.6%. If you see SPIKE on the enemy team during draft, consider not picking PIERCE or adjusting the game plan to avoid sharing a lane.

In the opposite matchup, PIERCE struggles against BROCK too: across 589 battles, PIERCE's win rate stays low, around 57.7%, indicating that BROCK deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.

Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.

Star Powers, gadgets and hypercharge

To get the most out of PIERCE in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for PIERCE is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

Beyond the immediate meta, the upgrade path for PIERCE should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

In the last 7 days, PIERCE's global win rate has climbed +6.9 points compared to the previous 7. That climb is published over a 14-day window with a minimum of 3 battles in each half, so it isn't noise: it indicates the meta has moved in PIERCE's favor, usually because of map/mode rotations.

The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.

Every percentage on the PIERCE page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

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