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LOLA

LOLA

Chromatic

Who is LOLA

LOLA is a Chromatic-rarity brawler. This article summarizes their current competitive performance: best map, toughest counters, and weekly win-rate trend, all computed over real top-PRO battles in the last 14 days.

Over a 14-day window, LOLA has appeared in 4,380 battles with a global win rate of 71.8% and a pick rate of 0.7%. That pick rate is the fraction of matches in which some top-PRO player chose LOLA out of all available brawlers, so it works as a thermometer for how meta they are right now.

LOLA is a Chromatic brawler, originally tied to the seasonal Brawl Pass and now folded into the general collection. These brawlers were designed with very strong kits at release, so many remain meta several seasons later even after nerfs. Their presence in PRO tournaments depends heavily on map rotation and the current state of the counters that usually answer them.

Win Rate

71.8%

Pick Rate

0.7%

Total Battles

4,380

Trending

Falling

🗺️ Best Maps

knockoutFlaring Phoenix
78.5%49 battles
brawlBallMatch 1123581321
78.2%236 battles
hotZoneHyacinth House
77.3%58 battles
brawlBallPinhole Punt
76.8%194 battles
brawlBallBackyard Bowl
75.2%393 battles

💪 Better matchups

Δ vs base WR (71.8%)

#16000005#16000005+7.0 pp
#16000004#16000004+5.6 pp
#16000010#16000010+5.3 pp
#16000009#16000009+3.8 pp
#16000001#16000001+2.6 pp

⚠️ Worse matchups

Δ vs base WR (71.8%)

#16000006#16000006-15.6 pp
#16000008#16000008-1.8 pp
#16000002#16000002-0.2 pp
#16000003#16000003+0.4 pp
#16000011#16000011+1.3 pp

Best maps for LOLA

The best map for LOLA is Flaring Phoenix in Knockout, with a Bayesian-smoothed win rate of 78.5%. That puts them above their class average in this mode, so it's worth picking LOLA when that rotation is live. A strong showing on Flaring Phoenix usually combines favorable geometry (short ranges or cover) and a mode whose objective fits the brawler's kit.

As the second-best option, LOLA also performs well on Match 1123581321 (Brawl Ball) with a 78.2% win rate. The gap from the top map is usually small; choosing one over the other depends more on the enemy team than on the brawler.

On the opposite end, Pocket Pass (Basket Brawl) drops LOLA's win rate to 43.8%. If that rotation comes up in a session, consider another brawler to avoid throwing matches; the gap between best and worst map can be several percentage points.

Counters and matchups

LOLA loses systematically to SPIKE: across the 169 battles recorded for that matchup, their win rate drops to 78.9%. If you see SPIKE on the enemy team during draft, consider not picking LOLA or adjusting the game plan to avoid sharing a lane.

In the opposite matchup, LOLA struggles against BARLEY too: across 18 battles, LOLA's win rate stays low, around 56.3%, indicating that BARLEY deals heavy damage. These matchups often decide games as soon as the two brawlers share a lane.

Per-brawler matchups are the smallest-sample metric on this page, so read them with the sample-size badge in mind. A bad matchup with 50 battles tells you less than a map with 500.

Star Powers, gadgets and hypercharge

To get the most out of LOLA in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.

As a general rule, the first profitable upgrade for LOLA is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.

Beyond the immediate meta, the upgrade path for LOLA should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.

Weekly meta analysis

In the last 7 days, LOLA's global win rate has dropped −3.6 points compared to the previous 7. The decline is computed over a 14-day window with a minimum sample in each half, so it isn't noise: the meta is moving against LOLA, usually because of a rotation or because a counter is rising.

The 7-day trend is precomputed every six hours in a small Postgres table and computed with filter source=global. Full technical details live on the methodology page.

Every percentage on the LOLA page comes from sampling top PRO battles with source=global filtering and Bayesian smoothing, recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.

How we compute this data

Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.

/methodology

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