
ALLI
MythicWin Rate
61.8%
from 1,110 battles · 30 days
Pick Rate
0.5%
Total Battles
2,545
Trending
Rising
Discounted strength
47.2%
Rank 64 of 107 by strength
2,526 duels
Best Maps
Better matchups
Δ vs base WR (61.8%)
Bars scaled to ±13.8 pp from the base WR.
8-Bit+13.8 pp
Dynamike+12.4 pp
Crow+10.4 pp
Surge+10.0 pp
Frank+9.9 ppWorse matchups
Δ vs base WR (61.8%)
Bars scaled to ±13.8 pp from the base WR.
Tara-10.3 pp
Amber-8.1 pp
Gus-6.9 pp
Shade-5.9 pp
Wendy-4.5 ppWho is ALLI
ALLI is a brawler of Mythic rarity, class Damage Dealer. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 90 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
Over the 30-day window, ALLI has shown up in 1,110 battles with a global win rate of 61.8%. That window belongs to the figure itself and is shorter than the one feeding the rest of the page, because a win rate needs recent data so it doesn't drag along a meta that already moved on.
Across the full 90 days, ALLI has a pick rate of 0.5%. That pick rate is the share of matches where a top-PRO player chose ALLI out of every available brawler, so it works as a thermometer for how meta they are right now. It uses the long window on purpose, because a brawler's popularity shifts more slowly than their win rate.
The two figures for ALLI tell different things. The observed win rate, 61.8%, measures how often it wins in the hands of a top 200 player from its country. The discounted strength, 47.2%, estimates how often it would win against a mid-level opponent once the mix of opponents it happened to face is discounted. The first one orders the lists across the site and the second sits beside it, as context.
ALLI belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.
As a Damage Dealer, the role is to apply lane pressure at medium range: clean shooting lines hold zone control and force the enemy to move. Opening fights up close is someone else's job. This is the brawler that punishes any positioning mistake from the opponent. In team play it sits behind the tank, covering flanks and finishing objectives once the fight has already developed.
Best maps for ALLI
The best map for ALLI is Sunny Soccer in Brawl Ball, with a Bayesian-adjusted win rate of 81.0% over 31 battles. That puts them above their class average in this mode, so it's worth picking ALLI when that rotation is live. A strong run on Sunny Soccer usually combines favorable geometry (short ranges or cover) and a mode whose objective plays into the brawler's kit.
ALLI's performance is highly map-dependent: there are 25.6 percentage points between their best and worst map. That high variance means it pays to check the rotation before locking them in, because the same brawler swings from one of the best options to a clearly unfavorable pick depending on the map.
As a second map option, ALLI also performs well on Healthy Middle Ground (Knockout) with a 77.6% win rate, only 3.4 points off their best map. When the gap between the top two maps is this small, picking one over the other comes down to the enemy team more than the brawler itself.
Rounding out the podium, ALLI holds a 76.7% win rate on Pinball Dreams (Brawl Ball) over 71 battles. Having three competitive maps widens the rotation windows worth bringing them in for, not just their signature map.
Just above their worst result, ALLI also struggles on Tasty Berry, where their win rate sits at 57.0%. Keep this map on your radar as a second warning sign when deciding the pick.
On the opposite end, Bridge Too Far (Heist) drops ALLI's win rate to 55.4%. That's the bottom tail of a 25.6-point range between their best and worst map, so if that rotation comes up during a session, consider a different brawler to avoid throwing matches.
Counters and matchups
ALLI clearly dominates the matchup against 8-BIT: across the 38 recorded battles for that pairing, their win rate climbs to 75.6%. If you spot 8-BIT on the enemy team in draft, that lane is an edge for ALLI — seek the duel out rather than avoid it.
Their second-best matchup is against DYNAMIKE, where ALLI holds a 74.2% win rate over 46 battles. Two strong favorable counters like these give ALLI real value as a targeted pick against comps that lean on those two brawlers.
Where ALLI has a clear disadvantage is against TARA: their win rate drops to 51.5% across the 31 battles recorded for that matchup. If TARA shows up on the enemy team, consider not picking ALLI or changing the game plan to avoid the shared lane, because TARA wins that exchange.
Per-brawler matchups are the smallest-sample metric on the page: for ALLI the samples range from 31 to 100 battles. Read them with the confidence that sample implies — a matchup at the low end says far less than one backed by the high one.
Counters for ALLI
This section lists the matchups where ALLI performs worst and best over the last 30 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs ALLI, and battle sample. The larger the sample, the more reliable the number.
| Brawler | WR | Battles |
|---|---|---|
TARA | 51.5% | 31 |
AMBER | 53.7% | 49 |
GUS | 54.9% | 100 |
SHADE | 55.9% | 87 |
WENDY | 57.3% | 44 |
| Brawler | WR | Battles |
|---|---|---|
8-BIT | 75.6% | 38 |
DYNAMIKE | 74.2% | 46 |
CROW | 72.2% | 62 |
SURGE | 71.8% | 82 |
FRANK | 71.7% | 32 |
Star Powers, Gadgets and Hypercharge
To get the most out of ALLI in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for ALLI is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
By game mode, ALLI performs best in Gem Grab, with a 65.3% win rate over 723 battles — the mode with the most recorded sample for this brawler. That makes Gem Grab the context where their performance is most reliable and where investing in upgrades pays off most clearly.
Beyond the immediate meta, the upgrade path for ALLI should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Over the last 7 days, ALLI's win rate moved from 58.4% to 60.5%, a climb of +2.1 points versus the previous half of the window. Since each half clears the 3-battle minimum, that move isn't noise: it reflects the meta shifting in ALLI's favor, usually from a rotation of maps or modes where they perform better.
Every percentage on the ALLI page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about ALLI
What is the best map for ALLI?
The best map for ALLI is Sunny Soccer in Brawl Ball, where they hit a Bayesian-adjusted win rate of 81.0% over top-PRO battles from the last 90 days. It's the rotation where picking them pays off most.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does ALLI perform best in?
The mode where ALLI performs best is Gem Grab, with a 65.3% win rate over 723 battles — the mode with the most recorded sample for this brawler, so it's their most reliable context. The data refreshes every 30 minutes with the PRO sampling.
Who is ALLI's worst counter?
The toughest matchup for ALLI is TARA: their win rate drops to 51.5% in that pairing. If you see TARA on the enemy team during draft, it's worth rethinking the pick or the lane plan.
How should I read ALLI’s counters list?
There are two lists. The counters one holds the brawlers ALLI performs worst against, toughest matchup first; the other one holds those it beats, and 8-BIT tops it today with a 75.6% win rate for ALLI. A matchup only shows up with 30 battles or more in the last 30 days, so no row comes from a couple of stray games. In draft, if the enemy team already has someone from the first list, rethink the pick.
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