
VINCE
MythicWin Rate
50.0%
Pick Rate
0.0%
Total Battles
0
Trending
— No data
🗺️ Best Maps
No map data for this brawler yet. Check back in 24-48h.
💪 Better matchups
No matchups recorded for this brawler in the last 90 days. This usually happens with newly-released or rarely-played brawlers.
⚠️ Worse matchups
No matchups recorded for this brawler in the last 90 days. This usually happens with newly-released or rarely-played brawlers.
Who is VINCE
VINCE is a Mythic-rarity brawler of class Assassin. This article summarizes their performance in the current competitive meta: best map, hardest counters, and the weekly trend of their win rate. The numbers come from top-PRO battles over the last 14 days, Bayesian-smoothed so a brawler with a small sample doesn't show a misleading percentage.
The battle sample for VINCE in the last 14 days is very small, so the stats below are provisional. As the PRO sampling cron accumulates more data, the percentages gain precision and the 7-day trend will show an arrow.
VINCE belongs to the Mythics, the rarity where nearly every kit is built around a high skill ceiling. They aren't first-pick brawlers for new accounts because they usually demand map reading, cooldown management and matchup knowledge, but in PRO hands they make the difference between winning and losing a match. Their upgrade investment becomes a priority once you understand the meta.
As an Assassin, the pattern is aggressive burst: lean on the kit mobility to flank, eliminate a priority target and exit before the counter-attack lands. Super economy is critical because most assassins rely on it to escape after the pick. Maps with walls and blind angles amplify the playstyle; open maps punish it severely.
Best maps for VINCE
We haven't gathered enough pro battles yet to recommend a specific map for VINCE. As soon as our continuous sampling of high-level matches reaches the minimum sample, this section will show the best map, the runner-up, and the one to avoid, all computed with the same statistical methodology as the rest of the page.
Not enough pro battles with VINCE have been recorded yet to ground concrete recommendations: the minimum threshold we apply is 30 battles per window so a handful of anecdotal matches can't skew the average. Once the sampling clears that minimum, this section will surface the best map, the runner-up and the one to avoid.
Counters and matchups
We don't yet have enough battles to identify the typical counters for VINCE. Matchups need at least 30 battles per opponent before Bayesian smoothing stops dominating the result.
Not enough pro battles with VINCE have been recorded yet to ground concrete recommendations: the minimum threshold we apply is 30 battles per window so a handful of anecdotal matches can't skew the average. Once the sampling clears that minimum, this section will surface the best map, the runner-up and the one to avoid.
Counters for VINCE
This section lists the matchups where VINCE performs worst and best over the last 90 days, sampled from top PRO players and smoothed with Bayesian WR to avoid noise.
Read each row left to right: brawler, win rate vs VINCE, and battle sample. The larger the sample, the more reliable the number.
Limited data — check back once more battles are recorded (see /methodology).
Star Powers, gadgets and hypercharge
To get the most out of VINCE in the current meta, prioritize upgrades by synergy with their kit, not by gem cost. Star powers, gadgets and hypercharge change tiers depending on the meta, so the upgrade priority is dynamic.
As a general rule, the first profitable upgrade for VINCE is usually the star power with the highest pick rate in PRO tournaments, followed by the gadget that best fits their role (lane, support, or pick). Hypercharge, when it exists, comes last because it costs more Coins and Power Points and only triggers with a full super bar.
Beyond the immediate meta, the upgrade path for VINCE should prioritize what moves the win rate needle the most: power 11 before gears, first star power before second, primary gadget before any hypercharge. Hypercharges cost a lot of coins and power points and only activate with a full super bar, so their real priority drops toward the end of the checklist.
Weekly meta analysis
Right now we don't have enough battles in one of the two halves of the 14-day window to show VINCE's 7-day trend. As soon as the PRO sampling cron accumulates the minimum sample, the arrow and the exact delta will appear.
There isn't enough sample in one of the two halves of the 14-day window right now to show the 7-day trend for VINCE, so we hold off on publishing a misleading delta. As soon as the PRO sampling clears the minimum in both halves, the arrow and the exact percentage will appear in this section automatically.
The threshold we apply is at least 30 battles in each half of the window before we publish a trend for VINCE: below that figure, a handful of one-off matches could flip the sign of the delta and give a false signal. We'd rather wait for a solid sample than show a move that contradicts itself tomorrow.
Every percentage on the VINCE page comes from real battles played by the world's top players, aggregated with statistical smoothing and recomputed every six hours. If you want to understand why one map performs better than another or how a rotation affects the win rate, the methodology page covers the technical detail step by step.
How we compute this data
Every percentage on this page comes from real top-PRO battles with a minimum sample threshold and Bayesian smoothing to avoid false positives. Technical details at /en/methodology.
/methodologyFrequently asked questions about VINCE
What is the best map for VINCE?
We compute it over real top-PRO battles from the last 90 days, with Bayesian smoothing so brawlers with small samples don't show misleading percentages. As soon as there's enough sample for VINCE, their best map will appear here with the exact percentage.
What is Bayesian win rate?
A weighted average that mixes the observed WR with the game-wide WR. Small samples pull toward the average; large samples converge to the true WR.
Which mode does VINCE perform best in?
The PRO sampler runs every 30 minutes and the page aggregates the last 90 days. Reloading the page refreshes the stats block without any cache invalidation.
Who is VINCE's worst counter?
A matchup is only listed when it clears the minimum battles threshold. Below that, the sample is too small for a real signal and we hide it rather than show noise.
How should I read VINCE’s counters list?
These are the brawlers VINCE loses to most often inside the current window, sorted by ascending WR. Useful to avoid them in draft or know who to punish on the other side.
Brawlers similar to VINCE
Auto-picked by shared class and rarity — handy for exploring nearby draft options.
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